Created
          August 15, 2012 17:52 
        
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    optimization of create-rep
  
        
  
    
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  | (defn move [direction {:keys x y :as piece}] | |
| (case direction | |
| :down (assoc piece :y (inc y)) | |
| :right (assoc piece :x (inc x)) | |
| :left (assoc piece :x (dec x)) | |
| :up (assoc piece :y (dec y)) | |
| piece)) | |
| (defn handle-input [k game-state] | |
| (let [filt-func #(= "player" (:entity-name %)) | |
| [start [player] end] (partition-by filt-func game-state)] | |
| (if player | |
| (concat start end [(move k player)]) | |
| game-state)) | |
| (defn create-rep [game-state] | |
| (let [xy-map (reduce #(assoc %1 [(:x %2) (:y %2)] (:display %2)) {} game-state) | |
| board (for [y (range 0 24) | |
| x (range 0 80)] | |
| (let [sqr (get [x y] xy-map)] | |
| (if sqr sqr " ")))] | |
| (doseq [line (partition 80 board)] | |
| (apply str line)))) | 
  
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