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Created July 17, 2025 14:30
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Contraband Police Fatal Error #3
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Initialize engine version: 2022.3.52f1 (1120fcb54228)
[Subsystems] Discovering subsystems at path Z:/home/deck/.local/share/Steam/steamapps/common/Contraband Police/ContrabandPolice_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Custom GPU 0932 (RADV VANGOGH) (ID=0x1435)
Vendor: ATI
VRAM: 6144 MB
Driver: 31.0.21902.5
<RI> Initializing input.
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 0.822800 ms
Shader 'VacuumShaders/Advanced Dissolve/Particles/Alpha Blended': fallback shader 'Particles/Alpha Blended' not found
The referenced script on this Behaviour (Game Object 'VehicleInfoPanel') is missing!
ResourceCache:GetResources(String)
ResourceCache:InitCoreCache()
<InitCoreManagers>d__99:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105944]
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
Couldn't create a Convex Mesh from source mesh "buckets_set_bucket_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "buckets_set_bucket_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
There can be only one active Event System.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.UIElements.UIElementsRuntimeUtility:RegisterEventSystem(Object)
Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found
Setting linear velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_velocity(Vector3)
BreakableBarrierPart:Restore()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
<LoadScene>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105400]
Setting linear velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_velocity(Vector3)
BreakableBarrierPart:Restore()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
<LoadScene>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105400]
Setting linear velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_velocity(Vector3)
BreakableBarrierPart:Restore()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
<LoadScene>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105400]
Setting linear velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_velocity(Vector3)
BreakableBarrierPart:Restore()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
<LoadScene>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105400]
Setting linear velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_velocity(Vector3)
BreakableBarrierPart:Restore()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
<LoadScene>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105400]
Setting linear velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_velocity(Vector3)
BreakableBarrierPart:Restore()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
<LoadScene>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105400]
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<DeserializeCRT>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<ExecuteCoroutine>d__36:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1104136]
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
Could Not Create Action: : FSM: Show inventory and hands: FSM_FixedPointInteraction (Maybe the script was removed?)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.Fsm:InitData()
Could Not Create Action: [missing Owner]: FSM: Show inventory and hands: FSM_FixedPointInteraction (Maybe the script was removed?)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.Fsm:InitData()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPool:GetPrefabInstance()
PrefabsPool:GetDynamicPrefabInstance(Int32, Int32)
LoadableDynamicPrefabsHandler:UpdateLoading()
LoadableStaticPrefab:UpdateState()
RendererGroup:UpdateGroup(Vector3)
UpgradableObject:UpdateObj(Vector3)
<CoroutineUpdate>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
HumanSpawner:BeginSpawningHuman(String, Boolean, Character&, Transform&)
HumanSpawner:SpawnInstant(String, Boolean)
HumanSpawner:SetCurrent(PostPropertyGroup, PostProperty, Boolean)
PostProperty:OnLoaded()
PostPropertyGroup:OnLoaded()
PostPropertyCategory:OnLoaded()
EventManager:TriggerEvent(String)
<LoadGameObjectsStates>d__55:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1106888]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineGenerateSavedVehicles>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107384]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.ComputeBuffer:Finalize()
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
AINavigationController:EnableAgent(Boolean)
SimpleAIMovement:Enable(Boolean, Boolean)
Human:OnSpawnFromPool()
AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData)
AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData)
<CoroutineCreateVehicleAndDriver>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1107544]
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
NullReferenceException: Object reference not set to an instance of an object.
at DutyFolder.OnShow () [0x00000] in <00000000000000000000000000000000>:0
at PlayerDutyFolder+<ShowHideDocsCRT>d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
at PlayerDutyFolder.ShowDutyFolder (System.Boolean show) [0x00000] in <00000000000000000000000000000000>:0
at FI_DutyFolder.Use (System.Int32 action) [0x00000] in <00000000000000000000000000000000>:0
at FixedItems.UpdateFixedItemsUse () [0x00000] in <00000000000000000000000000000000>:0
at Player.Update () [0x00000] in <00000000000000000000000000000000>:0
PlayerDutyFolder:ShowDutyFolder(Boolean)
FI_DutyFolder:Use(Int32)
FixedItems:UpdateFixedItemsUse()
Player:Update()
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Setting angular velocity of a kinematic body is not supported.
UnityEngine.Rigidbody:set_angularVelocity(Vector3)
Vehicle2:OnGamePaused()
EventManager:TriggerEvent(String)
MainMenu:OnActivated()
<ChangeScreenCRTMode1>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean)
SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
<CoroutineRunCallbacks>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1105496]
Failed to create agent because it is not close enough to the NavMesh
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