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July 17, 2025 14:30
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Contraband Police Fatal Error #3
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| [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. | |
| Initialize engine version: 2022.3.52f1 (1120fcb54228) | |
| [Subsystems] Discovering subsystems at path Z:/home/deck/.local/share/Steam/steamapps/common/Contraband Police/ContrabandPolice_Data/UnitySubsystems | |
| GfxDevice: creating device client; threaded=1; jobified=1 | |
| Direct3D: | |
| Version: Direct3D 11.0 [level 11.1] | |
| Renderer: AMD Custom GPU 0932 (RADV VANGOGH) (ID=0x1435) | |
| Vendor: ATI | |
| VRAM: 6144 MB | |
| Driver: 31.0.21902.5 | |
| <RI> Initializing input. | |
| D3D11 device created for Microsoft Media Foundation video decoding. | |
| <RI> Input initialized. | |
| <RI> Initialized touch support. | |
| [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. | |
| UnloadTime: 0.822800 ms | |
| Shader 'VacuumShaders/Advanced Dissolve/Particles/Alpha Blended': fallback shader 'Particles/Alpha Blended' not found | |
| The referenced script on this Behaviour (Game Object 'VehicleInfoPanel') is missing! | |
| ResourceCache:GetResources(String) | |
| ResourceCache:InitCoreCache() | |
| <InitCoreManagers>d__99:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105944] | |
| Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found | |
| Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| Couldn't create a Convex Mesh from source mesh "buckets_set_bucket_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. | |
| Couldn't create a Convex Mesh from source mesh "buckets_set_bucket_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. | |
| There can be only one active Event System. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.UIElements.UIElementsRuntimeUtility:RegisterEventSystem(Object) | |
| Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found | |
| Setting linear velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_velocity(Vector3) | |
| BreakableBarrierPart:Restore() | |
| UnityEngine.Object:Instantiate(Object, Transform, Boolean) | |
| UnityEngine.Object:Instantiate(T, Transform, Boolean) | |
| <LoadScene>d__30:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105400] | |
| Setting linear velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_velocity(Vector3) | |
| BreakableBarrierPart:Restore() | |
| UnityEngine.Object:Instantiate(Object, Transform, Boolean) | |
| UnityEngine.Object:Instantiate(T, Transform, Boolean) | |
| <LoadScene>d__30:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105400] | |
| Setting linear velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_velocity(Vector3) | |
| BreakableBarrierPart:Restore() | |
| UnityEngine.Object:Instantiate(Object, Transform, Boolean) | |
| UnityEngine.Object:Instantiate(T, Transform, Boolean) | |
| <LoadScene>d__30:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105400] | |
| Setting linear velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_velocity(Vector3) | |
| BreakableBarrierPart:Restore() | |
| UnityEngine.Object:Instantiate(Object, Transform, Boolean) | |
| UnityEngine.Object:Instantiate(T, Transform, Boolean) | |
| <LoadScene>d__30:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105400] | |
| Setting linear velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_velocity(Vector3) | |
| BreakableBarrierPart:Restore() | |
| UnityEngine.Object:Instantiate(Object, Transform, Boolean) | |
| UnityEngine.Object:Instantiate(T, Transform, Boolean) | |
| <LoadScene>d__30:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105400] | |
| Setting linear velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_velocity(Vector3) | |
| BreakableBarrierPart:Restore() | |
| UnityEngine.Object:Instantiate(Object, Transform, Boolean) | |
| UnityEngine.Object:Instantiate(T, Transform, Boolean) | |
| <LoadScene>d__30:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105400] | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <DeserializeCRT>d__51:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| <ExecuteCoroutine>d__36:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1104136] | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| Could Not Create Action: : FSM: Show inventory and hands: FSM_FixedPointInteraction (Maybe the script was removed?) | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32) | |
| HutongGames.PlayMaker.ActionData:LoadActions(FsmState) | |
| HutongGames.PlayMaker.Fsm:InitData() | |
| Could Not Create Action: [missing Owner]: FSM: Show inventory and hands: FSM_FixedPointInteraction (Maybe the script was removed?) | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32) | |
| HutongGames.PlayMaker.ActionData:LoadActions(FsmState) | |
| HutongGames.PlayMaker.Fsm:InitData() | |
| UnityEngine.Object:Instantiate(Object, Transform, Boolean) | |
| UnityEngine.Object:Instantiate(T, Transform) | |
| PrefabPool:GetPrefabInstance() | |
| PrefabsPool:GetDynamicPrefabInstance(Int32, Int32) | |
| LoadableDynamicPrefabsHandler:UpdateLoading() | |
| LoadableStaticPrefab:UpdateState() | |
| RendererGroup:UpdateGroup(Vector3) | |
| UpgradableObject:UpdateObj(Vector3) | |
| <CoroutineUpdate>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| HumanSpawner:BeginSpawningHuman(String, Boolean, Character&, Transform&) | |
| HumanSpawner:SpawnInstant(String, Boolean) | |
| HumanSpawner:SetCurrent(PostPropertyGroup, PostProperty, Boolean) | |
| PostProperty:OnLoaded() | |
| PostPropertyGroup:OnLoaded() | |
| PostPropertyCategory:OnLoaded() | |
| EventManager:TriggerEvent(String) | |
| <LoadGameObjectsStates>d__55:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1106888] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineGenerateSavedVehicles>d__15:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107384] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. | |
| UnityEngine.Logger:Log(LogType, Object) | |
| UnityEngine.Debug:LogWarning(Object) | |
| UnityEngine.ComputeBuffer:Finalize() | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| AINavigationController:EnableAgent(Boolean) | |
| SimpleAIMovement:Enable(Boolean, Boolean) | |
| Human:OnSpawnFromPool() | |
| AIManager:SpawnAI(String, NPCType, Vector3, Quaternion, FractionType, Boolean, DocumentsCreationData) | |
| AIManager:SpawnAndSetupDriver(String, NPCType, VehicleCreationData, DocumentsCreationData, FractionType, Boolean, Boolean, DriverData) | |
| <CoroutineCreateVehicleAndDriver>d__47:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1107544] | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| NullReferenceException: Object reference not set to an instance of an object. | |
| at DutyFolder.OnShow () [0x00000] in <00000000000000000000000000000000>:0 | |
| at PlayerDutyFolder+<ShowHideDocsCRT>d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 | |
| at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 | |
| at PlayerDutyFolder.ShowDutyFolder (System.Boolean show) [0x00000] in <00000000000000000000000000000000>:0 | |
| at FI_DutyFolder.Use (System.Int32 action) [0x00000] in <00000000000000000000000000000000>:0 | |
| at FixedItems.UpdateFixedItemsUse () [0x00000] in <00000000000000000000000000000000>:0 | |
| at Player.Update () [0x00000] in <00000000000000000000000000000000>:0 | |
| PlayerDutyFolder:ShowDutyFolder(Boolean) | |
| FI_DutyFolder:Use(Int32) | |
| FixedItems:UpdateFixedItemsUse() | |
| Player:Update() | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Failed to create agent because it is not close enough to the NavMesh | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Setting angular velocity of a kinematic body is not supported. | |
| UnityEngine.Rigidbody:set_angularVelocity(Vector3) | |
| Vehicle2:OnGamePaused() | |
| EventManager:TriggerEvent(String) | |
| MainMenu:OnActivated() | |
| <ChangeScreenCRTMode1>d__118:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| UIManager:ChangeScreen(String, Int32, Single, Int32, Boolean, Boolean) | |
| SteamManager:PauseGameIfSteamOverlayOn(GameOverlayActivated_t) | |
| Steamworks.Callback`1:OnRunCallback(IntPtr) | |
| Steamworks.CallbackDispatcher:RunFrame(Boolean) | |
| <CoroutineRunCallbacks>d__17:MoveNext() | |
| UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) | |
| [ line 1105496] | |
| Failed to create agent because it is not close enough to the NavMesh |
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