Created
August 14, 2010 09:29
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// Move point on quad Bezier | |
// (De Casteljau's Algorithm) | |
import flash.geom.Point; | |
import flash.display.Shape; | |
import flash.events.Event; | |
var tangent:Shape = new Shape(); | |
addChild(tangent); | |
var dot:Shape = new Shape(); | |
dot.graphics.clear(); | |
dot.graphics.lineStyle(1, 0xff0000); | |
dot.graphics.beginFill(0xffffff); | |
dot.graphics.drawCircle(0, 0, 4); | |
dot.graphics.endFill(); | |
addChild(dot); | |
// Bezier control points | |
var p0:Point = new Point(50, 350); // start | |
var p1:Point = new Point(250, 50); // control | |
var p2:Point = new Point(500, 200); // end | |
graphics.lineStyle(1, 0xcccccc); | |
graphics.moveTo(p0.x, p0.y); | |
graphics.lineTo(p1.x, p1.y); | |
graphics.lineTo(p2.x, p2.y); | |
graphics.lineStyle(1, 0); | |
graphics.moveTo(p0.x, p0.y); | |
graphics.curveTo(p1.x, p1.y, p2.x, p2.y); | |
var c:Number = 0; | |
addEventListener(Event.ENTER_FRAME, onEnterFrame); | |
function onEnterFrame(event:Event):void { | |
var u:Number = c / 5000; | |
var x1:Number = p0.x + u * (p1.x - p0.x); | |
var y1:Number = p0.y + u * (p1.y - p0.y); | |
var x2:Number = p1.x + u * (p2.x - p1.x); | |
var y2:Number = p1.y + u * (p2.y - p1.y); | |
dot.x = x1 + u * (x2 - x1); | |
dot.y = y1 + u * (y2 - y1); | |
tangent.graphics.clear(); | |
tangent.graphics.lineStyle(1, 0xff0000, 0.4); | |
tangent.graphics.moveTo(x1, y1); | |
tangent.graphics.lineTo(x2, y2); | |
if((c += 20) > 5000) c = 0; | |
} |
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