Created
November 3, 2015 14:47
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Record and Playback Audio in p5js
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| var mic; | |
| var micOn; | |
| var recorder; | |
| var recording; | |
| var soundFile; | |
| function setup() { | |
| // uncomment this line to make the canvas the full size of the window | |
| createCanvas(windowWidth, windowHeight); | |
| // the volume is a number between 0 and 1 | |
| mic = new p5.AudioIn(); | |
| micOn = false; | |
| //create a new recorder object | |
| recorder = new p5.SoundRecorder(); | |
| //set the recorder to listen to the mic object | |
| recorder.setInput(mic); | |
| //create a new soundfile object to playback and save the recording | |
| soundFile = new p5.SoundFile(); | |
| } | |
| function draw() { | |
| // draw stuff here | |
| background(255); | |
| soundFile.setVolume(1); | |
| if (micOn) { | |
| //it's a recording indicator :) | |
| noStroke(); | |
| fill(255,0,0); | |
| ellipse(50, 50, 25, 25); | |
| } | |
| } | |
| function keyPressed() { | |
| soundFile.play(); | |
| console.log("Playing Sound"); | |
| } | |
| function mousePressed() { | |
| micOn = !micOn; | |
| if (micOn) { | |
| mic.start(); | |
| recorder.record(soundFile); | |
| } | |
| else { | |
| mic.stop(); | |
| recorder.stop(); | |
| } | |
| } |
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