Created
September 5, 2016 01:15
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local V = require('vector') | |
local state = {idle = {}, pressed = {}} | |
local current = { | |
state = state.idle, | |
} | |
local lines = {} | |
local M = { | |
state = state, | |
current = current, | |
lines = lines, | |
tap = nil, | |
} | |
function M.load() | |
love.mousepressed = current.state.mousepressed | |
love.mousereleased = current.state.mousereleased | |
love.touchpressed = current.state.touchpressed | |
love.touchreleased = current.state.touchreleased | |
end | |
function M.update(dt) | |
for _, line in pairs(lines) do | |
line[1] = line[1] + dt | |
end | |
end | |
function M.getSwipe() | |
local line = table.remove(lines) | |
if line ~= nil then | |
local l = line[2] | |
return {x = l[3] - l[1], y = l[4] - l[2]} | |
else | |
return nil | |
end | |
end | |
function state.idle.mousepressed(x, y, button) | |
if button == 1 then | |
current.state = state.pressed | |
current.start = {x, y} | |
love.mousepressed = nil | |
love.mousereleased = current.state.mousereleased | |
love.touchpressed = nil | |
love.touchreleased = nil | |
end | |
end | |
function state.pressed.mousereleased(x2, y2, button) | |
if button == 1 then | |
local x1 = current.start[1] | |
local y1 = current.start[2] | |
if V.sqMag({x = x2 - x1, y = y2 - y1}) > 25 then | |
table.insert(lines, {0, {x1, y1, x2, y2}}) | |
else | |
M.tap = {x=x2, y=y2} | |
end | |
current.state = state.idle | |
current.start = nil | |
love.mousepressed = current.state.mousepressed | |
love.mousereleased = nil | |
love.touchpressed = current.state.touchpressed | |
love.touchreleased = nil | |
end | |
end | |
function state.idle.touchpressed(_, x, y) | |
current.state = state.pressed | |
current.start = {x, y} | |
love.mousepressed = nil | |
love.mousereleased = nil | |
love.touchpressed = nil | |
love.touchreleased = current.state.touchreleased | |
end | |
function state.pressed.touchreleased(_, x2, y2) | |
local x1 = current.start[1] | |
local y1 = current.start[2] | |
if V.sqMag({x = x2 - x1, y = y2 - y1}) > 25 then | |
table.insert(lines, {0, {x1, y1, x2, y2}}) | |
else | |
M.tap = {x=x2, y=y2} | |
end | |
current.state = state.idle | |
current.start = nil | |
love.mousepressed = current.state.mousepressed | |
love.mousereleased = nil | |
love.touchpressed = current.state.touchpressed | |
love.touchreleased = nil | |
end | |
return M |
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