Created
September 18, 2013 20:50
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#include <SDL2/SDL.h> | |
#include <stdio.h> | |
const int SCREEN_WIDTH = 640; | |
const int SCREEN_HEIGHT = 480; | |
int main(int argc, char* args[]) | |
{ | |
// Main rendering window | |
SDL_Window* window = NULL; | |
// Surface contained by the window | |
SDL_Surface* screenSurface = NULL; | |
// Initialize SDL | |
if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
printf("SDL could not initialize: SDL_error: %s\n", SDL_GetError()); | |
} | |
else | |
{ | |
// Create main window | |
window = SDL_CreateWindow("Void", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); | |
if (window == NULL) { | |
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError()); | |
} | |
else | |
{ | |
// Get window surface | |
screenSurface = SDL_GetWindowSurface(window); | |
// Fill it with white | |
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF)); | |
// Update the surface | |
SDL_UpdateWindowSurface(window); | |
// Wait two seconds | |
SDL_Delay(2000); | |
} | |
} | |
// Destroy our window | |
SDL_DestroyWindow(window); | |
// Quit SDL subsystems | |
SDL_Quit(); | |
return 0; | |
} |
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