Created
February 21, 2017 03:46
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Direct access vector in lua from C
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#include <lua.h> | |
#include <lauxlib.h> | |
#include <ltable.h> | |
#include <lstate.h> | |
#include <lobject.h> | |
#include <stdio.h> | |
#include <string.h> | |
#define MAGIC_VECTOR 1.23456789 | |
struct vector_offset { | |
int x; | |
int y; | |
int z; | |
int magic; | |
}; | |
#define X(t,vo) fltvalue(gval(gnode(t,(vo)->x))) | |
#define Y(t,vo) fltvalue(gval(gnode(t,(vo)->y))) | |
#define Z(t,vo) fltvalue(gval(gnode(t,(vo)->z))) | |
static int | |
find_key(const Table *t, const char * key) { | |
int i; | |
for (i=0;i<sizenode(t);i++) { | |
const TValue *v = gkey(gnode(t,i)); | |
if (strcmp(svalue(v), key) == 0) { | |
return i; | |
} | |
} | |
return -1; | |
} | |
static void | |
vector_init(lua_State *L, struct vector_offset *vo) { | |
lua_createtable(L, 0, 4); | |
lua_pushnumber(L, 0); | |
lua_setfield(L, -2, "x"); | |
lua_pushnumber(L, 0); | |
lua_setfield(L, -2, "y"); | |
lua_pushnumber(L, 0); | |
lua_setfield(L, -2, "z"); | |
lua_pushnumber(L, MAGIC_VECTOR); | |
lua_setfield(L, -2, "__vector3"); | |
const Table * t = lua_topointer(L, -1); | |
vo->x = find_key(t, "x"); | |
vo->y = find_key(t, "y"); | |
vo->z = find_key(t, "z"); | |
vo->magic = find_key(t, "__vector3"); | |
} | |
static lua_Number | |
getfield(lua_State *L, int index, const char *key) { | |
lua_getfield(L, index, key); | |
lua_Number v = lua_tonumber(L, -1); | |
lua_pop(L, 1); | |
return v; | |
} | |
Table * | |
vector_get(lua_State *L, int index, struct vector_offset *vo) { | |
luaL_checktype(L, index, LUA_TTABLE); | |
Table *t = (Table *)lua_topointer(L, index); | |
const TValue *magic = gval(gnode(t,vo->magic)); | |
if (!ttisfloat(magic) || fltvalue(magic) != MAGIC_VECTOR) { | |
// convert to vector struct | |
index = lua_absindex(L, index); | |
lua_Number x = getfield(L, index, "x"); | |
lua_Number y = getfield(L, index, "y"); | |
lua_Number z = getfield(L, index, "z"); | |
// clear table | |
lua_pushnil(L); | |
while (lua_next(L, index) != 0) { | |
lua_pop(L, 1); | |
lua_pushvalue(L, -1); | |
lua_pushnil(L); | |
lua_rawset(L, index); | |
} | |
// copy values | |
luaH_resize(L, t, 0, 4); | |
lua_pushnumber(L, x); | |
lua_setfield(L, index, "x"); | |
lua_pushnumber(L, y); | |
lua_setfield(L, index, "y"); | |
lua_pushnumber(L, z); | |
lua_setfield(L, index, "z"); | |
lua_pushnumber(L, MAGIC_VECTOR); | |
lua_setfield(L, index, "__vector3"); | |
} | |
return t; | |
} | |
int | |
main() { | |
lua_State *L = luaL_newstate(); | |
struct vector_offset vo; | |
vector_init(L, &vo); | |
printf("offset: x=%d y=%d z=%d magic=%d\n", | |
vo.x,vo.y,vo.z,vo.magic); | |
lua_newtable(L); | |
Table *t = vector_get(L, -1, &vo); | |
X(t,&vo) = 1; | |
Y(t,&vo) = 2; | |
Z(t,&vo) = 3; | |
printf("x=%f,%f\n",X(t,&vo), getfield(L, -1, "x")); | |
printf("y=%f,%f\n",Y(t,&vo), getfield(L, -1, "y")); | |
printf("z=%f,%f\n",Z(t,&vo), getfield(L, -1, "z")); | |
return 0; | |
} |
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