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three.js voxel cube animated
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function init(){ | |
//calling the color of the cubes | |
var blue = new THREE.Color(0x7658ef); | |
var pink = new THREE.Color(0xfca4c5); | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 500 ); | |
var renderer = new THREE.WebGLRenderer({ alpha: true }); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
//window resize | |
var shape = []; | |
geometry = new THREE.IcosahedronGeometry(2.5,0); | |
material = new THREE.MeshNormalMaterial({ color: 0x0000ff }); | |
//array of cubes | |
shape[0] = new THREE.Mesh (geometry, material); | |
shape[1] = new THREE.Mesh (geometry, material); | |
shape[2] = new THREE.Mesh (geometry, material); | |
shape[3] = new THREE.Mesh (geometry, material); | |
shape[0].position.set(3,4,0); | |
shape[1].position.set(3,4,0); | |
shape[2].position.set(3,4,0); | |
shape[3].position.set(3,4,0); | |
//adding shapes to scene | |
scene.add(shape[0], shape[1], shape[2], shape[3]); | |
//adding light source | |
var light = new THREE.PointLight(0xfca4c5); | |
light.position.set(0,250,0); | |
scene.add(light); | |
//setting camera position | |
camera.position.set(3,4,10); // x y z | |
//getting the animation going | |
function render() { | |
requestAnimationFrame( render ); | |
shape[0].rotation.x += 0.035; | |
shape[0].rotation.y -= 0.005; | |
shape[1].rotation.y += 0.015; | |
shape[1].rotation.z -= 0.005; | |
shape[2].rotation.z -= 0.025; | |
shape[2].rotation.x += 0.005; | |
shape[3].rotation.z -= 0.050; | |
shape[3].rotation.x += 0.005; | |
renderer.render(scene, camera); | |
} | |
render(); | |
} | |
init() |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script> |
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html, body { | |
overflow: hidden; | |
background-image:linear-gradient(0deg, #8c76ed, #fca4c5); | |
} |
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