Created
July 8, 2021 07:28
-
-
Save cmdr2/73924d11619531dacc2410eb5467cb7f to your computer and use it in GitHub Desktop.
3D world-to-local and local-to-world transform using Python (numpy and transforms3d)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # pip install transforms3d numpy | |
| import transforms3d as t3d | |
| import numpy as np | |
| scene_transform = {"pos": [0,0,0], "rot": [0,0,0,1], "scale": [1,1,1]} | |
| # https://forum.unity.com/threads/whats-the-math-behind-transform-transformpoint.107401/#post-709765 | |
| def local_to_world(p): | |
| v = np.multiply(p, scene_transform["scale"]) | |
| v = t3d.quaternions.rotate_vector(v, scene_transform["rot"]) | |
| v += scene_transform["pos"] | |
| return v | |
| # https://forum.unity.com/threads/whats-the-math-behind-transform-transformpoint.107401/#post-709778 | |
| def world_to_local(p): | |
| v = np.subtract(p, scene_transform["pos"]) | |
| v = np.divide(v, scene_transform["scale"]) | |
| q = t3d.quaternions.qinverse(scene_transform["rot"]) | |
| v = t3d.quaternions.rotate_vector(v, q) | |
| return v |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment