Created
May 17, 2021 22:51
-
-
Save cmer81/08ac4cce7432327c0824b742bff49c2b to your computer and use it in GitHub Desktop.
ze_laserhackfix
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma semicolon 1 | |
#define PLUGIN_AUTHOR "null138" | |
#define PLUGIN_VERSION "1.00" | |
#include <sourcemod> | |
#include <sdktools> | |
#pragma newdecls required | |
int | |
iGameFrame = 1, | |
iFakeLaser = -1; | |
public Plugin myinfo = | |
{ | |
name = "[MG-ZE] Laser Hack Fix", | |
author = PLUGIN_AUTHOR, | |
description = "Fixes laser hacks", | |
version = PLUGIN_VERSION, | |
url = "https://steamcommunity.com/id/null138/" | |
} | |
public void OnMapStart() | |
{ | |
iFakeLaser = -1; | |
CreateFakeLaser(); | |
} | |
public void OnGameFrame() | |
{ | |
if(iGameFrame < 1 || iGameFrame > MaxClients) | |
{ | |
iGameFrame = 1; | |
} | |
int fakeLaser = EntRefToEntIndex(iFakeLaser); | |
if(IsClientInGame(iGameFrame) && IsPlayerAlive(iGameFrame)) | |
{ | |
if(!IsValidEntity(fakeLaser)) | |
{ | |
CreateFakeLaser(); | |
return; | |
} | |
float pos[3]; | |
GetClientAbsOrigin(iGameFrame, pos); | |
pos[2] += GetRandomFloat(30.0, 60.0); | |
TeleportEntity(fakeLaser, pos, NULL_VECTOR, NULL_VECTOR); | |
} | |
iGameFrame++; | |
} | |
void CreateFakeLaser() | |
{ | |
int fakeLaser = CreateEntityByName("func_movelinear"); | |
if(fakeLaser == -1) return; | |
iFakeLaser = EntIndexToEntRef(fakeLaser); | |
DispatchKeyValue(fakeLaser, "rendermode", "3"); | |
DispatchKeyValue(fakeLaser, "renderamt", "255"); | |
DispatchKeyValue(fakeLaser, "spawnflags", "8"); | |
DispatchKeyValue(fakeLaser, "movedir", "0 270 0"); | |
DispatchKeyValue(fakeLaser, "startposition", "0"); | |
DispatchKeyValue(fakeLaser, "speed", "300"); | |
DispatchKeyValue(fakeLaser, "movedistance", "5000000000000000000"); | |
DispatchKeyValue(fakeLaser, "blockdamage", "0"); | |
DispatchKeyValue(fakeLaser, "rendercolor", "26 0 255"); | |
DispatchSpawn(fakeLaser); | |
ActivateEntity(fakeLaser); | |
TeleportEntity(fakeLaser, view_as<float>({0.0, 0.0, 0.0}), NULL_VECTOR, NULL_VECTOR); | |
PrecacheModel("models/props/cs_office/vending_machine.mdl"); | |
SetEntityModel(fakeLaser, "models/props/cs_office/vending_machine.mdl"); | |
SetEntPropVector(fakeLaser, Prop_Send, "m_vecMins", view_as<float>({-145.0, -342.0, -8.0})); | |
SetEntPropVector(fakeLaser, Prop_Send, "m_vecMaxs", view_as<float>({145.3, 342.0, 8.0})); | |
int effects = GetEntProp(fakeLaser, Prop_Send, "m_fEffects"); | |
effects |= 32; | |
SetEntProp(fakeLaser, Prop_Send, "m_fEffects", effects); | |
AcceptEntityInput(fakeLaser, "Open"); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment