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October 9, 2018 14:54
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Quick and dirty Chunky time lapse rendering
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#!/bin/bash | |
SPP=150 | |
#WIDTH=950 | |
#HEIGHT=540 | |
WIDTH=1920 | |
HEIGHT=1080 | |
CPULOAD=100 | |
THREADS=3 | |
SCENE=syc_zig | |
BACKUPDIR=/backups/aardmc/syc_zig | |
MYDIR=/shares/misc/chunky_renders/${SCENE}_hourly | |
WORLD=${MYDIR}/world | |
CHUNKY_HOME=/home/cnaude/Minecraft/Chunky | |
SCENES=${CHUNKY_HOME}/scenes/ | |
CHUNKY="java -Xmx4G -Dchunky.home=${CHUNKY_HOME} -jar ${CHUNKY_HOME}/ChunkyLauncher.jar" | |
RPDIR=/home/cnaude/Minecraft/ResourcePacks | |
RPACKS="${RPDIR}/PERSISTENCE.zip:${RPDIR}/1.12.jar" | |
REGIONS="r.0.1.mca" | |
CHUNKY_VERSION="1.4.5" | |
#CHUNKY_VERSION="latest" | |
CHUNKY_MEMORY_LIMIT="4000" | |
$CHUNKY -set "lastWorld" "${WORLD}" | |
$CHUNKY -set "lastTexturePack" "${RPACKS}" | |
$CHUNKY -set "sceneDirectory" "${SCENES}" | |
$CHUNKY -set "numThreads" "${THREADS}" | |
$CHUNKY -set "cpuLoad" "${CPULOAD}" | |
$CHUNKY -set "world.path" "${WORLD}" $SCENE | |
$CHUNKY -set "width" "${WIDTH}" $SCENE | |
$CHUNKY -set "height" "${HEIGHT}" $SCENE | |
if [ ! -d $MYDIR ]; then | |
echo "** Creating $MYDIR" | |
mkdir -p $MYDIR | |
fi | |
if [ -d $WORLD ]; then | |
echo "** Removing $WORLD" | |
rm -rf $WORLD | |
fi | |
for FILE in $(ls $BACKUPDIR/*gz) | |
do | |
if [[ -d "${WORLD}" ]]; then | |
echo "** Removing $WORLD" | |
rm -rf $WORLD | |
fi | |
MD5=$(md5sum $FILE | awk '{print $1}') | |
echo "** Checking for $MD5" | |
grep $MD5 $MYDIR/skip.list | |
if [[ $? -eq 0 ]]; then | |
echo "** Skipping $FILE" | |
continue | |
fi | |
rm -rf $SCENES/${SCENE}.octree* | |
rm -rf $SCENES/${SCENE}.dump* | |
rm -rf $SCENES/${SCENE}.grass* | |
rm -rf $SCENES/${SCENE}.foliag* | |
FRAME=$(echo $FILE | sed 's/.tar.gz//g' | sed 's/.*world-//g') | |
SKIP=0 | |
if [ -f "$MYDIR/$FRAME.png" ]; then | |
echo "** Skipping $FILE" | |
SKIP=1 | |
fi | |
echo "** Extracting $FILE" | |
tar -C $MYDIR -xzf $FILE | |
> $MYDIR/current.md5 | |
for R in $REGIONS | |
do | |
md5sum $WORLD/region/$R >> $MYDIR/current.md5 | |
done | |
if [[ $SKIP -eq 1 ]]; then | |
mv $MYDIR/current.md5 $MYDIR/previous.md5 | |
echo $MD5 >> $MYDIR/skip.list | |
continue | |
fi | |
if [[ -f $MYDIR/previous.md5 ]]; then | |
echo "** Comparing md5 with previous" | |
diff $MYDIR/current.md5 $MYDIR/previous.md5 | |
if [[ $? -eq 0 ]]; then | |
echo "** Previous md5 matches current. Skipping frame." | |
echo $MD5 >> $MYDIR/skip.list | |
continue | |
fi | |
else | |
echo "** No md5 to compare" | |
mv $MYDIR/current.md5 $MYDIR/previous.md5 | |
fi | |
nice -n 20 $CHUNKY -render $SCENE -target $SPP | |
if [ $? == 0 ]; then | |
nice -n 20 $CHUNKY -snapshot $SCENE $MYDIR/$FRAME.png | |
mv $MYDIR/current.md5 $MYDIR/previous.md5 | |
echo $MD5 >> $MYDIR/skip.list | |
fi | |
done | |
if [[ -d "${WORLD}" ]]; then | |
echo "** Removing $WORLD" | |
rm -rf $WORLD | |
fi |
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Great script.
I am trying to render a full map view of a world and the chunkList array is rather large.
Do you have nay idea how to insert the chunkList array into a scene via commandline in order to run the entire process headless ?
The world (10k block radius) is too big to open in the Chunky gui to manually select chunks for a scene.