Created
February 5, 2016 12:47
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Zinus fragment just why not?
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// zinus | |
// co3moz (Doğan Derya) | |
precision mediump float; | |
uniform float time; | |
uniform sampler2D backbuffer; | |
uniform vec2 resolution; | |
#define g(x1, y1) (texture2D(backbuffer, vec2(p.x + x1, p.y + y1))) | |
void main() { | |
vec2 p = (gl_FragCoord.xy / resolution.xy); | |
vec4 color = (g(0., 0.) + g(.005, -0.01) + g(.0025, 0.01) + g(.003, 0.0) + g(-.003, 0.0)) / 5.; | |
if(distance(p, vec2(.9, (1. + sin(time * 4.))/2.)) < .015) { | |
color = vec4((3. + sin(time))/2. - 1., (3. + sin(time + 2.0943951))/2. - 1., (3. + sin(time + 4.1887902))/2. - 1., 1.); | |
} | |
gl_FragColor = color; | |
} |
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