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Simple class to automatically detect text file encoding, with English-biased "best guess" heuristic based on byte patterns in the absence of BOM.
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using System; | |
using System.Text; | |
using System.Text.RegularExpressions; | |
using System.IO; | |
namespace KlerksSoft | |
{ | |
public static class TextFileEncodingDetector | |
{ | |
/* | |
* Simple class to handle text file encoding woes (in a primarily English-speaking tech | |
* world). | |
* | |
* - This code is fully managed, no shady calls to MLang (the unmanaged codepage | |
* detection library originally developed for Internet Explorer). | |
* | |
* - This class does NOT try to detect arbitrary codepages/charsets, it really only | |
* aims to differentiate between some of the most common variants of Unicode | |
* encoding, and a "default" (western / ascii-based) encoding alternative provided | |
* by the caller. | |
* | |
* - As there is no "Reliable" way to distinguish between UTF-8 (without BOM) and | |
* Windows-1252 (in .Net, also incorrectly called "ASCII") encodings, we use a | |
* heuristic - so the more of the file we can sample the better the guess. If you | |
* are going to read the whole file into memory at some point, then best to pass | |
* in the whole byte byte array directly. Otherwise, decide how to trade off | |
* reliability against performance / memory usage. | |
* | |
* - The UTF-8 detection heuristic only works for western text, as it relies on | |
* the presence of UTF-8 encoded accented and other characters found in the upper | |
* ranges of the Latin-1 and (particularly) Windows-1252 codepages. | |
* | |
* - For more general detection routines, see existing projects / resources: | |
* - MLang - Microsoft library originally for IE6, available in Windows XP and later APIs now (I think?) | |
* - MLang .Net bindings: http://www.codeproject.com/KB/recipes/DetectEncoding.aspx | |
* - CharDet - Mozilla browser's detection routines | |
* - Ported to Java then .Net: http://www.conceptdevelopment.net/Localization/NCharDet/ | |
* - Ported straight to .Net: http://code.google.com/p/chardetsharp/source/browse | |
* | |
* Copyright Tao Klerks, 2010-2012, [email protected] | |
* Licensed under the modified BSD license: | |
* | |
Redistribution and use in source and binary forms, with or without modification, are | |
permitted provided that the following conditions are met: | |
- Redistributions of source code must retain the above copyright notice, this list of | |
conditions and the following disclaimer. | |
- Redistributions in binary form must reproduce the above copyright notice, this list | |
of conditions and the following disclaimer in the documentation and/or other materials | |
provided with the distribution. | |
- The name of the author may not be used to endorse or promote products derived from | |
this software without specific prior written permission. | |
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, | |
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY | |
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | |
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY | |
OF SUCH DAMAGE. | |
* | |
* CHANGELOG: | |
* - 2012-02-03: | |
* - Simpler methods, removing the silly "DefaultEncoding" parameter (with "??" operator, saves no typing) | |
* - More complete methods | |
* - Optionally return indication of whether BOM was found in "Detect" methods | |
* - Provide straight-to-string method for byte arrays (GetStringFromByteArray) | |
*/ | |
const long _defaultHeuristicSampleSize = 0x10000; //completely arbitrary - inappropriate for high numbers of files / high speed requirements | |
public static Encoding DetectTextFileEncoding(string InputFilename) | |
{ | |
using (FileStream textfileStream = File.OpenRead(InputFilename)) | |
{ | |
return DetectTextFileEncoding(textfileStream, _defaultHeuristicSampleSize); | |
} | |
} | |
public static Encoding DetectTextFileEncoding(FileStream InputFileStream, long HeuristicSampleSize) | |
{ | |
bool uselessBool = false; | |
return DetectTextFileEncoding(InputFileStream, _defaultHeuristicSampleSize, out uselessBool); | |
} | |
public static Encoding DetectTextFileEncoding(FileStream InputFileStream, long HeuristicSampleSize, out bool HasBOM) | |
{ | |
if (InputFileStream == null) | |
throw new ArgumentNullException("Must provide a valid Filestream!", "InputFileStream"); | |
if (!InputFileStream.CanRead) | |
throw new ArgumentException("Provided file stream is not readable!", "InputFileStream"); | |
if (!InputFileStream.CanSeek) | |
throw new ArgumentException("Provided file stream cannot seek!", "InputFileStream"); | |
Encoding encodingFound = null; | |
long originalPos = InputFileStream.Position; | |
InputFileStream.Position = 0; | |
//First read only what we need for BOM detection | |
byte[] bomBytes = new byte[InputFileStream.Length > 4 ? 4 : InputFileStream.Length]; | |
InputFileStream.Read(bomBytes, 0, bomBytes.Length); | |
encodingFound = DetectBOMBytes(bomBytes); | |
if (encodingFound != null) | |
{ | |
InputFileStream.Position = originalPos; | |
HasBOM = true; | |
return encodingFound; | |
} | |
//BOM Detection failed, going for heuristics now. | |
// create sample byte array and populate it | |
byte[] sampleBytes = new byte[HeuristicSampleSize > InputFileStream.Length ? InputFileStream.Length : HeuristicSampleSize]; | |
Array.Copy(bomBytes, sampleBytes, bomBytes.Length); | |
if (InputFileStream.Length > bomBytes.Length) | |
InputFileStream.Read(sampleBytes, bomBytes.Length, sampleBytes.Length - bomBytes.Length); | |
InputFileStream.Position = originalPos; | |
//test byte array content | |
encodingFound = DetectUnicodeInByteSampleByHeuristics(sampleBytes); | |
HasBOM = false; | |
return encodingFound; | |
} | |
public static Encoding DetectTextByteArrayEncoding(byte[] TextData) | |
{ | |
bool uselessBool = false; | |
return DetectTextByteArrayEncoding(TextData, out uselessBool); | |
} | |
public static Encoding DetectTextByteArrayEncoding(byte[] TextData, out bool HasBOM) | |
{ | |
if (TextData == null) | |
throw new ArgumentNullException("Must provide a valid text data byte array!", "TextData"); | |
Encoding encodingFound = null; | |
encodingFound = DetectBOMBytes(TextData); | |
if (encodingFound != null) | |
{ | |
HasBOM = true; | |
return encodingFound; | |
} | |
else | |
{ | |
//test byte array content | |
encodingFound = DetectUnicodeInByteSampleByHeuristics(TextData); | |
HasBOM = false; | |
return encodingFound; | |
} | |
} | |
public static string GetStringFromByteArray(byte[] TextData, Encoding DefaultEncoding) | |
{ | |
return GetStringFromByteArray(TextData, DefaultEncoding, _defaultHeuristicSampleSize); | |
} | |
public static string GetStringFromByteArray(byte[] TextData, Encoding DefaultEncoding, long MaxHeuristicSampleSize) | |
{ | |
if (TextData == null) | |
throw new ArgumentNullException("Must provide a valid text data byte array!", "TextData"); | |
Encoding encodingFound = null; | |
encodingFound = DetectBOMBytes(TextData); | |
if (encodingFound != null) | |
{ | |
//For some reason, the default encodings don't detect/swallow their own preambles!! | |
return encodingFound.GetString(TextData, encodingFound.GetPreamble().Length, TextData.Length - encodingFound.GetPreamble().Length); | |
} | |
else | |
{ | |
byte[] heuristicSample = null; | |
if (TextData.Length > MaxHeuristicSampleSize) | |
{ | |
heuristicSample = new byte[MaxHeuristicSampleSize]; | |
Array.Copy(TextData, heuristicSample, MaxHeuristicSampleSize); | |
} | |
else | |
{ | |
heuristicSample = TextData; | |
} | |
encodingFound = DetectUnicodeInByteSampleByHeuristics(TextData) ?? DefaultEncoding; | |
return encodingFound.GetString(TextData); | |
} | |
} | |
public static Encoding DetectBOMBytes(byte[] BOMBytes) | |
{ | |
if (BOMBytes == null) | |
throw new ArgumentNullException("Must provide a valid BOM byte array!", "BOMBytes"); | |
if (BOMBytes.Length < 2) | |
return null; | |
if (BOMBytes[0] == 0xff | |
&& BOMBytes[1] == 0xfe | |
&& (BOMBytes.Length < 4 | |
|| BOMBytes[2] != 0 | |
|| BOMBytes[3] != 0 | |
) | |
) | |
return Encoding.Unicode; | |
if (BOMBytes[0] == 0xfe | |
&& BOMBytes[1] == 0xff | |
) | |
return Encoding.BigEndianUnicode; | |
if (BOMBytes.Length < 3) | |
return null; | |
if (BOMBytes[0] == 0xef && BOMBytes[1] == 0xbb && BOMBytes[2] == 0xbf) | |
return Encoding.UTF8; | |
if (BOMBytes[0] == 0x2b && BOMBytes[1] == 0x2f && BOMBytes[2] == 0x76) | |
return Encoding.UTF7; | |
if (BOMBytes.Length < 4) | |
return null; | |
if (BOMBytes[0] == 0xff && BOMBytes[1] == 0xfe && BOMBytes[2] == 0 && BOMBytes[3] == 0) | |
return Encoding.UTF32; | |
if (BOMBytes[0] == 0 && BOMBytes[1] == 0 && BOMBytes[2] == 0xfe && BOMBytes[3] == 0xff) | |
return Encoding.GetEncoding(12001); | |
return null; | |
} | |
public static Encoding DetectUnicodeInByteSampleByHeuristics(byte[] SampleBytes) | |
{ | |
long oddBinaryNullsInSample = 0; | |
long evenBinaryNullsInSample = 0; | |
long suspiciousUTF8SequenceCount = 0; | |
long suspiciousUTF8BytesTotal = 0; | |
long likelyUSASCIIBytesInSample = 0; | |
//Cycle through, keeping count of binary null positions, possible UTF-8 | |
// sequences from upper ranges of Windows-1252, and probable US-ASCII | |
// character counts. | |
long currentPos = 0; | |
int skipUTF8Bytes = 0; | |
while (currentPos < SampleBytes.Length) | |
{ | |
//binary null distribution | |
if (SampleBytes[currentPos] == 0) | |
{ | |
if (currentPos % 2 == 0) | |
evenBinaryNullsInSample++; | |
else | |
oddBinaryNullsInSample++; | |
} | |
//likely US-ASCII characters | |
if (IsCommonUSASCIIByte(SampleBytes[currentPos])) | |
likelyUSASCIIBytesInSample++; | |
//suspicious sequences (look like UTF-8) | |
if (skipUTF8Bytes == 0) | |
{ | |
int lengthFound = DetectSuspiciousUTF8SequenceLength(SampleBytes, currentPos); | |
if (lengthFound > 0) | |
{ | |
suspiciousUTF8SequenceCount++; | |
suspiciousUTF8BytesTotal += lengthFound; | |
skipUTF8Bytes = lengthFound - 1; | |
} | |
} | |
else | |
{ | |
skipUTF8Bytes--; | |
} | |
currentPos++; | |
} | |
//1: UTF-16 LE - in english / european environments, this is usually characterized by a | |
// high proportion of odd binary nulls (starting at 0), with (as this is text) a low | |
// proportion of even binary nulls. | |
// The thresholds here used (less than 20% nulls where you expect non-nulls, and more than | |
// 60% nulls where you do expect nulls) are completely arbitrary. | |
if (((evenBinaryNullsInSample * 2.0) / SampleBytes.Length) < 0.2 | |
&& ((oddBinaryNullsInSample * 2.0) / SampleBytes.Length) > 0.6 | |
) | |
return Encoding.Unicode; | |
//2: UTF-16 BE - in english / european environments, this is usually characterized by a | |
// high proportion of even binary nulls (starting at 0), with (as this is text) a low | |
// proportion of odd binary nulls. | |
// The thresholds here used (less than 20% nulls where you expect non-nulls, and more than | |
// 60% nulls where you do expect nulls) are completely arbitrary. | |
if (((oddBinaryNullsInSample * 2.0) / SampleBytes.Length) < 0.2 | |
&& ((evenBinaryNullsInSample * 2.0) / SampleBytes.Length) > 0.6 | |
) | |
return Encoding.BigEndianUnicode; | |
//3: UTF-8 - Martin Dürst outlines a method for detecting whether something CAN be UTF-8 content | |
// using regexp, in his w3c.org unicode FAQ entry: | |
// http://www.w3.org/International/questions/qa-forms-utf-8 | |
// adapted here for C#. | |
string potentiallyMangledString = Encoding.ASCII.GetString(SampleBytes); | |
Regex UTF8Validator = new Regex(@"\A(" | |
+ @"[\x09\x0A\x0D\x20-\x7E]" | |
+ @"|[\xC2-\xDF][\x80-\xBF]" | |
+ @"|\xE0[\xA0-\xBF][\x80-\xBF]" | |
+ @"|[\xE1-\xEC\xEE\xEF][\x80-\xBF]{2}" | |
+ @"|\xED[\x80-\x9F][\x80-\xBF]" | |
+ @"|\xF0[\x90-\xBF][\x80-\xBF]{2}" | |
+ @"|[\xF1-\xF3][\x80-\xBF]{3}" | |
+ @"|\xF4[\x80-\x8F][\x80-\xBF]{2}" | |
+ @")*\z"); | |
if (UTF8Validator.IsMatch(potentiallyMangledString)) | |
{ | |
//Unfortunately, just the fact that it CAN be UTF-8 doesn't tell you much about probabilities. | |
//If all the characters are in the 0-127 range, no harm done, most western charsets are same as UTF-8 in these ranges. | |
//If some of the characters were in the upper range (western accented characters), however, they would likely be mangled to 2-byte by the UTF-8 encoding process. | |
// So, we need to play stats. | |
// The "Random" likelihood of any pair of randomly generated characters being one | |
// of these "suspicious" character sequences is: | |
// 128 / (256 * 256) = 0.2%. | |
// | |
// In western text data, that is SIGNIFICANTLY reduced - most text data stays in the <127 | |
// character range, so we assume that more than 1 in 500,000 of these character | |
// sequences indicates UTF-8. The number 500,000 is completely arbitrary - so sue me. | |
// | |
// We can only assume these character sequences will be rare if we ALSO assume that this | |
// IS in fact western text - in which case the bulk of the UTF-8 encoded data (that is | |
// not already suspicious sequences) should be plain US-ASCII bytes. This, I | |
// arbitrarily decided, should be 80% (a random distribution, eg binary data, would yield | |
// approx 40%, so the chances of hitting this threshold by accident in random data are | |
// VERY low). | |
if ((suspiciousUTF8SequenceCount * 500000.0 / SampleBytes.Length >= 1) //suspicious sequences | |
&& ( | |
//all suspicious, so cannot evaluate proportion of US-Ascii | |
SampleBytes.Length - suspiciousUTF8BytesTotal == 0 | |
|| | |
likelyUSASCIIBytesInSample * 1.0 / (SampleBytes.Length - suspiciousUTF8BytesTotal) >= 0.8 | |
) | |
) | |
return Encoding.UTF8; | |
} | |
return null; | |
} | |
private static bool IsCommonUSASCIIByte(byte testByte) | |
{ | |
if (testByte == 0x0A //lf | |
|| testByte == 0x0D //cr | |
|| testByte == 0x09 //tab | |
|| (testByte >= 0x20 && testByte <= 0x2F) //common punctuation | |
|| (testByte >= 0x30 && testByte <= 0x39) //digits | |
|| (testByte >= 0x3A && testByte <= 0x40) //common punctuation | |
|| (testByte >= 0x41 && testByte <= 0x5A) //capital letters | |
|| (testByte >= 0x5B && testByte <= 0x60) //common punctuation | |
|| (testByte >= 0x61 && testByte <= 0x7A) //lowercase letters | |
|| (testByte >= 0x7B && testByte <= 0x7E) //common punctuation | |
) | |
return true; | |
else | |
return false; | |
} | |
private static int DetectSuspiciousUTF8SequenceLength(byte[] SampleBytes, long currentPos) | |
{ | |
int lengthFound = 0; | |
if (SampleBytes.Length >= currentPos + 1 | |
&& SampleBytes[currentPos] == 0xC2 | |
) | |
{ | |
if (SampleBytes[currentPos + 1] == 0x81 | |
|| SampleBytes[currentPos + 1] == 0x8D | |
|| SampleBytes[currentPos + 1] == 0x8F | |
) | |
lengthFound = 2; | |
else if (SampleBytes[currentPos + 1] == 0x90 | |
|| SampleBytes[currentPos + 1] == 0x9D | |
) | |
lengthFound = 2; | |
else if (SampleBytes[currentPos + 1] >= 0xA0 | |
&& SampleBytes[currentPos + 1] <= 0xBF | |
) | |
lengthFound = 2; | |
} | |
else if (SampleBytes.Length >= currentPos + 1 | |
&& SampleBytes[currentPos] == 0xC3 | |
) | |
{ | |
if (SampleBytes[currentPos + 1] >= 0x80 | |
&& SampleBytes[currentPos + 1] <= 0xBF | |
) | |
lengthFound = 2; | |
} | |
else if (SampleBytes.Length >= currentPos + 1 | |
&& SampleBytes[currentPos] == 0xC5 | |
) | |
{ | |
if (SampleBytes[currentPos + 1] == 0x92 | |
|| SampleBytes[currentPos + 1] == 0x93 | |
) | |
lengthFound = 2; | |
else if (SampleBytes[currentPos + 1] == 0xA0 | |
|| SampleBytes[currentPos + 1] == 0xA1 | |
) | |
lengthFound = 2; | |
else if (SampleBytes[currentPos + 1] == 0xB8 | |
|| SampleBytes[currentPos + 1] == 0xBD | |
|| SampleBytes[currentPos + 1] == 0xBE | |
) | |
lengthFound = 2; | |
} | |
else if (SampleBytes.Length >= currentPos + 1 | |
&& SampleBytes[currentPos] == 0xC6 | |
) | |
{ | |
if (SampleBytes[currentPos + 1] == 0x92) | |
lengthFound = 2; | |
} | |
else if (SampleBytes.Length >= currentPos + 1 | |
&& SampleBytes[currentPos] == 0xCB | |
) | |
{ | |
if (SampleBytes[currentPos + 1] == 0x86 | |
|| SampleBytes[currentPos + 1] == 0x9C | |
) | |
lengthFound = 2; | |
} | |
else if (SampleBytes.Length >= currentPos + 2 | |
&& SampleBytes[currentPos] == 0xE2 | |
) | |
{ | |
if (SampleBytes[currentPos + 1] == 0x80) | |
{ | |
if (SampleBytes[currentPos + 2] == 0x93 | |
|| SampleBytes[currentPos + 2] == 0x94 | |
) | |
lengthFound = 3; | |
if (SampleBytes[currentPos + 2] == 0x98 | |
|| SampleBytes[currentPos + 2] == 0x99 | |
|| SampleBytes[currentPos + 2] == 0x9A | |
) | |
lengthFound = 3; | |
if (SampleBytes[currentPos + 2] == 0x9C | |
|| SampleBytes[currentPos + 2] == 0x9D | |
|| SampleBytes[currentPos + 2] == 0x9E | |
) | |
lengthFound = 3; | |
if (SampleBytes[currentPos + 2] == 0xA0 | |
|| SampleBytes[currentPos + 2] == 0xA1 | |
|| SampleBytes[currentPos + 2] == 0xA2 | |
) | |
lengthFound = 3; | |
if (SampleBytes[currentPos + 2] == 0xA6) | |
lengthFound = 3; | |
if (SampleBytes[currentPos + 2] == 0xB0) | |
lengthFound = 3; | |
if (SampleBytes[currentPos + 2] == 0xB9 | |
|| SampleBytes[currentPos + 2] == 0xBA | |
) | |
lengthFound = 3; | |
} | |
else if (SampleBytes[currentPos + 1] == 0x82 | |
&& SampleBytes[currentPos + 2] == 0xAC | |
) | |
lengthFound = 3; | |
else if (SampleBytes[currentPos + 1] == 0x84 | |
&& SampleBytes[currentPos + 2] == 0xA2 | |
) | |
lengthFound = 3; | |
} | |
return lengthFound; | |
} | |
} | |
} |
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