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MJPEG Player in JavaScript
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Copyright 2015 Matthew Brush | |
Permission is hereby granted, free of charge, to any person obtaining a | |
copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: | |
The above copyright notice and this permission notice shall be included | |
in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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// namespace MJPEG { ... | |
var MJPEG = (function(module) { | |
"use strict"; | |
// class Stream { ... | |
module.Stream = function(args) { | |
var self = this; | |
var autoStart = args.autoStart || false; | |
self.url = args.url; | |
self.refreshRate = args.refreshRate || 500; | |
self.onStart = args.onStart || null; | |
self.onFrame = args.onFrame || null; | |
self.onStop = args.onStop || null; | |
self.callbacks = {}; | |
self.running = false; | |
self.frameTimer = 0; | |
self.img = new Image(); | |
if (autoStart) { | |
self.img.onload = self.start; | |
} | |
self.img.src = self.url; | |
function setRunning(running) { | |
self.running = running; | |
if (self.running) { | |
self.img.src = self.url; | |
self.frameTimer = setInterval(function() { | |
if (self.onFrame) { | |
self.onFrame(self.img); | |
} | |
}, self.refreshRate); | |
if (self.onStart) { | |
self.onStart(); | |
} | |
} else { | |
self.img.src = "#"; | |
clearInterval(self.frameTimer); | |
if (self.onStop) { | |
self.onStop(); | |
} | |
} | |
} | |
self.start = function() { setRunning(true); } | |
self.stop = function() { setRunning(false); } | |
}; | |
// class Player { ... | |
module.Player = function(canvas, url, options) { | |
var self = this; | |
if (typeof canvas === "string" || canvas instanceof String) { | |
canvas = document.getElementById(canvas); | |
} | |
var context = canvas.getContext("2d"); | |
if (! options) { | |
options = {}; | |
} | |
options.url = url; | |
options.onFrame = updateFrame; | |
options.onStart = function() { console.log("started"); } | |
options.onStop = function() { console.log("stopped"); } | |
self.stream = new module.Stream(options); | |
canvas.addEventListener("click", function() { | |
if (self.stream.running) { self.stop(); } | |
else { self.start(); } | |
}, false); | |
function scaleRect(srcSize, dstSize) { | |
var ratio = Math.min(dstSize.width / srcSize.width, | |
dstSize.height / srcSize.height); | |
var newRect = { | |
x: 0, y: 0, | |
width: srcSize.width * ratio, | |
height: srcSize.height * ratio | |
}; | |
newRect.x = (dstSize.width/2) - (newRect.width/2); | |
newRect.y = (dstSize.height/2) - (newRect.height/2); | |
return newRect; | |
} | |
function updateFrame(img) { | |
var srcRect = { | |
x: 0, y: 0, | |
width: img.naturalWidth, | |
height: img.naturalHeight | |
}; | |
var dstRect = scaleRect(srcRect, { | |
width: canvas.width, | |
height: canvas.height | |
}); | |
try { | |
context.drawImage(img, | |
srcRect.x, | |
srcRect.y, | |
srcRect.width, | |
srcRect.height, | |
dstRect.x, | |
dstRect.y, | |
dstRect.width, | |
dstRect.height | |
); | |
console.log("."); | |
} catch (e) { | |
// if we can't draw, don't bother updating anymore | |
self.stop(); | |
console.log("!"); | |
throw e; | |
} | |
} | |
self.start = function() { self.stream.start(); } | |
self.stop = function() { self.stream.stop(); } | |
}; | |
return module; | |
})(MJPEG || {}); |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"/> | |
<title>Player</title> | |
</head> | |
<body> | |
<canvas id="player" style="background: #000;"> | |
Your browser sucks. | |
</canvas> | |
</body> | |
<script src="mjpeg.js"></script> | |
<script> | |
var player = new MJPEG.Player("player", "http://localhost:8001"); | |
player.start(); | |
</script> | |
</html> |
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For anyone who needs work with MJPEG or JPEG streams/images that are basic auth protected, check this project.