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⭐ Total Stars: 41 | |
➕ Total Commits: 2.0k | |
🔀 Total PRs: 110 | |
🚩 Total Issues: 61 | |
📦 Contributed to: 9 |
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🎉 Merged PR #3 in troublecatstudios/noir-unity | |
💪 Opened PR #3 in troublecatstudios/noir-unity | |
🎉 Merged PR #77 in troublecatstudios/todo-issues | |
🎉 Merged PR #76 in troublecatstudios/todo-issues | |
🎉 Merged PR #72 in troublecatstudios/todo-issues |
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using System; | |
using UnityEngine; | |
namespace Noirlib { | |
/// <summary> | |
/// Inherit from this base class to create a singleton. | |
/// e.g. public class MyClassName : NoirSingleton<MyClassName> {} | |
/// </summary> | |
public class NoirSingleton<T> : MonoBehaviour where T : MonoBehaviour { | |
// Check to see if we're about to be destroyed. |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
namespace NoirLib { | |
public static class CollectionExtensions { | |
private static readonly System.Random _rand = new System.Random(); | |
public static T Random<T>(this T[] items) { |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS I
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// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public enum AutohookSearchArea { | |
Self, | |
Parent, | |
Children | |
} | |
public class AutohookAttribute : PropertyAttribute |
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using UnityEngine; | |
public class CameraController2D : MonoBehaviour | |
{ | |
public Transform ObjectToFollow; | |
public Camera CameraToMove; | |
public Vector2 CameraPositionOffset = Vector2.zero; | |
public Vector3 CameraTrackingBox = Vector3.one; |
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using UnityEngine; | |
public enum PathMovementStyle | |
{ | |
Continuous, | |
Slerp, | |
Lerp, | |
} | |
public class PathController : MonoBehaviour | |
{ |
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using System; | |
using UnityEngine; | |
public class GameManager : MonoBehaviour { | |
public IInputSystem Input; | |
public static GameManager Instance; | |
void Awake() { |
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