http://east.paxsite.com/schedule/panel/what-it-takes-to-build-a-next-gen-open-world-game http://east.paxsite.com/schedule/panel/behind-the-game-designs-of-final-fantasy-xv http://east.paxsite.com/schedule/panel/history-in-games-the-big-questions http://east.paxsite.com/schedule/panel/philosophy-life-romance-and-a-super-metroid-speed-run http://east.paxsite.com/schedule/panel/inside-gearbox-software http://east.paxsite.com/schedule/panel/design-rpgs-for-fun-and-profit [http://east.paxsite.com/schedule/panel/blizzard-preview-heart
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using System; | |
using System.Dynamic; | |
using System.Linq; | |
using Massive; | |
using Massive.Expressions; | |
public class Test | |
{ | |
public void TestMethod( ) | |
{ |
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<script type="text/javascript" src="https://github.com/Miserlou/Blaccupy/raw/master/blaccupy.js"></script> |
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private static readonly string _languagesKey = "languages"; | |
public static Dictionary<string, string> GetLanguages() | |
{ | |
return GetData(_languagesKey, () => | |
{ | |
// TODO: Get data from language service | |
var languages = new Dictionary<string, string>(); | |
return languages; |
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public class GithubController : Controller | |
{ | |
/// <summary> | |
/// Github OAuth Callback | |
/// </summary> | |
/// <param name="code"></param> | |
/// <returns></returns> | |
public JsonResult callback(string code) | |
{ | |
var clientId = "[insert yours]"; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="http://code.jquery.com/jquery.min.js"></script> | |
<link href="//netdna.bootstrapcdn.com/twitter-bootstrap/2.3.2/css/bootstrap-combined.no-icons.min.css" rel="stylesheet"> | |
<link href="//netdna.bootstrapcdn.com/font-awesome/3.2.1/css/font-awesome.css" rel="stylesheet"> | |
<link href="http://getbootstrap.com/2.3.2/assets/css/bootstrap-responsive.css" rel="stylesheet" type="text/css" /> | |
<script src="http://getbootstrap.com/2.3.2/assets/js/bootstrap.js"></script> | |
<link href='http://fonts.googleapis.com/css?family=Iceland' rel='stylesheet' type='text/css'> |
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public override void RenderContent(DataContext dataContext) | |
{ | |
// Note: Given the framework/tech, I don't have full control over all of this. Maybe I should refactor? | |
var dataItem = GetDataItem(dataContext); | |
// If we're right-aligned, either set a new data item or don't do anything | |
if (IsRightAligned) | |
{ | |
var rightAlignedDataItem = GetRightAlignedDataItem(dataContext, currentItemDetails, mediaList); | |
if (rightAlignedDataItem != null) |
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// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public enum AutohookSearchArea { | |
Self, | |
Parent, | |
Children | |
} | |
public class AutohookAttribute : PropertyAttribute |