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December 12, 2015 06:49
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SEGFAULT 11
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| var Canvas = require('canvas') | |
| , Image = Canvas.Image | |
| , canvas = new Canvas(400, 400) | |
| , ctx = canvas.getContext('2d') | |
| , fs = require('fs') | |
| var sprite | |
| var hairSprite | |
| var loadSprites = function(callback) { | |
| var spritesLoaded = 0; | |
| function loadImage(src) { | |
| var image = new Image(); | |
| image.onload = function() { | |
| if (++spritesLoaded == 2) callback && callback() | |
| }; | |
| image.onerror = function(err){console.log('ERROR', err)} | |
| image.onerror = function(err){throw err;} | |
| image.src = src; | |
| return image; | |
| } | |
| sprite = loadImage(__dirname + '/public/images/male-standing.png'); | |
| hairSprite = loadImage(__dirname + '/public/images/male-standing.png'); | |
| } | |
| loadSprites(function() { | |
| ctx.drawImage(sprite, 0, 0, 100, 100, 0, 0, 100, 100); | |
| ctx.drawImage(hairSprite, 100, 0, 100, 100, 100, 100, 100, 100); | |
| console.log('done') | |
| }); |
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