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| @name Le Radio | |
| @persist Players:array NumberKeys:array Keys:table PlayersCounter PlayerData:table | |
| @model models\props/cs_office/radio.mdl | |
| interval(60) | |
| #TODO: Add Sounds, and limit range to 250m | |
| if( first() ){ | |
| Players = players() | |
| PlayersCounter = 0 | |
| NumberKeys = array("PAD_0","PAD_1","PAD_2","PAD_3","PAD_4","PAD_5","PAD_6","PAD_7","PAD_8","PAD_9") | |
| CancelKeys = array("PAD_DECIMAL","PAD_DIVIDE","PAD_MINUS","PAD_MULTIPLY","PAD_PLUS") | |
| } | |
| function output(Ply:entity, K:string){ | |
| print( Ply:name() + ": " + K) | |
| } | |
| if(perf()){ | |
| foreach(Index, Player:entity = Players){ | |
| local PlayerKeys = PlayerData[Player:steamID(), table] | |
| if(Player:aimEntity():model() == "models/props_lab/keypad.mdl" && entity():pos():distance(Player:aimEntity():pos()) < 150 ){ | |
| for(I = 0, NumberKeys:count()){ | |
| if( Player:keyPressed(NumberKeys[I,string]) ){ | |
| PlayerKeys[NumberKeys[I,string],number] = 1 | |
| } | |
| elseif(!Player:keyPressed(NumberKeys[I,string]) && PlayerKeys[NumberKeys[I,string],number]){ | |
| PlayerKeys[NumberKeys[I,string],number] = 0 | |
| output(Player, NumberKeys[I,string]) | |
| entity():soundPlay("static",0,"Geiger.BeepLow") | |
| } | |
| } | |
| if(perf()){ | |
| for(I = 0, CancelKeys:count()){ | |
| if( Player:keyPressed(CancelKeys[I,string]) ){ | |
| PlayerKeys[CancelKeys[I,string],number] = 1 | |
| } | |
| elseif(!Player:keyPressed(CancelKeys[I,string]) && PlayerKeys[CancelKeys[I,string],number]){ | |
| PlayerKeys[CancelKeys[I,string],number] = 0 | |
| output(Player, CancelKeys[I,string]) | |
| } | |
| } | |
| } | |
| if( Player:keyPressed("PAD_ENTER") ){ | |
| PlayerKeys["PAD_ENTER",number] = 1 | |
| }elseif(!Player:keyPressed("PAD_ENTER") && PlayerKeys["PAD_ENTER",number]){ | |
| PlayerKeys["PAD_ENTER",number] = 0 | |
| output(Player, "PAD_ENTER") | |
| entity():soundPlay("static",0,"Geiger.BeepHigh") | |
| } | |
| } #end ifmodel | |
| PlayerData[Player:steamID(), table] = PlayerKeys | |
| } #endforeach | |
| if(PlayersCounter == 600 && perf()){ | |
| Players = players() | |
| print(2,"Player list has been refreshed.") | |
| PlayersCounter = 0 | |
| }else{ | |
| PlayersCounter++ | |
| } | |
| } | |
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