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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <title>Website Title - Page Title</title> | |
| <script>//javascript goes in here</script> | |
| <style>/* css goes in here */</style> | |
| </head> | |
| <body> | |
| <h1>Website Title</h1> | |
| <nav> |
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| { | |
| "key" : "pair", | |
| "object" : {}, | |
| "number" : 1, | |
| "string" : "string", | |
| "bool" : true, | |
| "null" : null, | |
| "array" : [true, false, null], | |
| "array_of_objects" : [ | |
| { "object" : {}, "number" : 1, "string" : "string", "bool" : true, "null" : null, "array" : [true, false, null] }, |
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| <?php | |
| function zerofill($num, $max, $pad = "0"){ | |
| return str_pad($num, strlen($max), $pad, STR_PAD_LEFT); | |
| } |
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| <?php | |
| // Total Frames | |
| $tfr = $argv[1]; | |
| // Frames Per Second | |
| $fps = $argv[2]; | |
| // Key-frame Interval | |
| $kfi = $argv[3]; | |
| // Total Key Frames |
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| function love.load() | |
| debugging = false; | |
| if( love.window.setMode(500, 500, {}) ) then | |
| if debugging then print("Window size has been set.") end | |
| love.graphics.setPointSize(10); | |
| end | |
| end | |
| map = {} |
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| local window = { | |
| width = 500, | |
| height = 500 | |
| } | |
| pixelmap = {} | |
| function love.load() | |
| love.window.setMode(window.width, window.height, {}); |
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| -- Listen for keypresses | |
| function love.keypressed(key) | |
| local switch = { | |
| escape = love.event.quit | |
| } | |
| if(type(switch[key]) == "function") then | |
| switch[key]() | |
| end | |
| end |
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| io.stdout:setvbuf("no") | |
| if arg[#arg] == "-debug" then require("mobdebug").start() end | |
| window = {} | |
| window.w = 500 | |
| window.h = 500 | |
| love.window.setMode(window.w,window.h) | |
| love.window.setTitle("Circle Boundaries") | |
| circle = {} |
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| @name Le Radio | |
| @persist Players:array NumberKeys:array Keys:table PlayersCounter PlayerData:table | |
| @model models\props/cs_office/radio.mdl | |
| interval(60) | |
| #TODO: Add Sounds, and limit range to 250m | |
| if( first() ){ | |
| Players = players() | |
| PlayersCounter = 0 |
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| -- get map constraints | |
| -- set global variables | |
| -- register configurable variables | |
| -- register gui | |
| TOOL.Category = "Precision" | |
| TOOL.Name = "Nudger" | |
| TOOL.ClientConVar[ "nudge_val" ] = "1" | |
| TOOL.ClientConVar[ "nudge_min" ] = "1" |
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