Created
August 25, 2024 08:11
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tetris game in pug and javascript
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div(id='outer-board') | |
div(id='board') | |
div(id='banner') | |
div | |
div(id='message') | |
div(id='new-game') Tap here to start! | |
- var n=0; | |
while n < 160 | |
div(class="empty") | |
div(class="inner-tile") | |
div(class="inner-inner-tile") | |
- n++; | |
div(id='stats') | |
div(class='labels') Scores | |
div(id='score' class='frame') 0 | |
button(class='btn btn-rounded' id="left") | |
i(class="fa fas fa-arrow-left") | |
button(class='btn btn-rounded' id="right") | |
i(class="fa fas fa-arrow-right") | |
button(class='btn btn-rounded' id="rotate") | |
i(class="fa fas fa-undo flipx") | |
button(class='btn btn-rounded' id="down") | |
i(class="fa fas fa-arrow-down") |
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class Position { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
} | |
class Block { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
let block = document.createElement("div"); | |
block.setAttribute("class", "block"); | |
$(block).append( | |
"<div class='inner-tile'><div class='inner-inner-tile'></div></div>" | |
); | |
this.element = block; | |
} | |
init() { | |
$("#board").append(this.element); | |
} | |
render() { | |
$(this.element).css({ | |
left: this.y * $(this.element).innerWidth() + "px", | |
top: this.x * $(this.element).innerHeight() + "px" | |
}); | |
} | |
fall() { | |
this.x += 1; | |
} | |
moveRight() { | |
this.y += 1; | |
} | |
moveLeft() { | |
this.y -= 1; | |
} | |
rightPosition() { | |
return new Position(this.x, this.y + 1); | |
} | |
leftPosition() { | |
return new Position(this.x, this.y - 1); | |
} | |
getPosition() { | |
return new Position(this.x, this.y); | |
} | |
flash() { | |
return window.animatelo.flash(this.element, { | |
duration: 500 | |
}); | |
} | |
destroy() { | |
$(this.element).remove(); | |
} | |
} | |
class Shape { | |
constructor(blocks) { | |
this.blocks = blocks; | |
} | |
getBlocks() { | |
return Array.from(this.blocks); | |
} | |
init() { | |
for (let block of this.blocks) { | |
block.init(); | |
} | |
} | |
render() { | |
for (let block of this.blocks) { | |
block.render(); | |
} | |
} | |
fallingPositions() { | |
return this.blocks | |
.map(b => b.getPosition()) | |
.map(p => new Position(p.x + 1, p.y)); | |
} | |
fall() { | |
for (let block of this.blocks) { | |
block.fall(); | |
} | |
} | |
rightPositions() { | |
return this.blocks.map(b => b.rightPosition()); | |
} | |
leftPositions() { | |
return this.blocks.map(b => b.leftPosition()); | |
} | |
moveRight() { | |
for (let block of this.blocks) { | |
block.moveRight(); | |
} | |
} | |
moveLeft() { | |
for (let block of this.blocks) { | |
block.moveLeft(); | |
} | |
} | |
clear() { | |
for (let block of this.blocks) { | |
block.destroy(); | |
} | |
this.blocks = []; | |
} | |
addBlocks(blocks) { | |
for (let block of blocks) { | |
this.blocks.push(block); | |
} | |
} | |
rotate() { | |
//do nothing | |
} | |
rotatePositions() { | |
//do nothing | |
} | |
} | |
class Square extends Shape { | |
constructor(x, y) { | |
let blocks = []; | |
blocks.push(new Block(x, y)); | |
blocks.push(new Block(x, y + 1)); | |
blocks.push(new Block(x + 1, y)); | |
blocks.push(new Block(x + 1, y + 1)); | |
super(blocks); | |
} | |
} | |
class LShape extends Shape { | |
constructor(x, y) { | |
let blocks = []; | |
blocks.push(new Block(x, y)); | |
blocks.push(new Block(x - 1, y)); | |
blocks.push(new Block(x + 1, y)); | |
blocks.push(new Block(x + 1, y + 1)); | |
super(blocks); | |
this.position = 0; | |
} | |
rotate() { | |
let blocks = this.rotatePositions().map(p => new Block(p.x, p.y)); | |
this.clear(); | |
this.addBlocks(blocks); | |
this.position = this.getNextPosition(); | |
} | |
rotatePositions() { | |
let pos = this.getBlocks() | |
.shift() | |
.getPosition(); | |
let x = pos.x; | |
let y = pos.y; | |
let positions = []; | |
switch (this.getNextPosition()) { | |
case 0: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x - 1, y)); | |
positions.push(new Position(x + 1, y)); | |
positions.push(new Position(x + 1, y + 1)); | |
} | |
break; | |
case 1: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x, y + 1)); | |
positions.push(new Position(x + 1, y - 1)); | |
} | |
break; | |
case 2: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x - 1, y - 1)); | |
positions.push(new Position(x - 1, y)); | |
positions.push(new Position(x + 1, y)); | |
} | |
break; | |
case 3: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x, y + 1)); | |
positions.push(new Position(x - 1, y + 1)); | |
} | |
break; | |
} | |
return positions; | |
} | |
getNextPosition() { | |
return (this.position + 1) % 4; | |
} | |
} | |
class TShape extends Shape { | |
constructor(x, y) { | |
let blocks = []; | |
blocks.push(new Block(x, y)); | |
blocks.push(new Block(x, y - 1)); | |
blocks.push(new Block(x + 1, y)); | |
blocks.push(new Block(x, y + 1)); | |
super(blocks); | |
this.position = 0; | |
} | |
rotate() { | |
let blocks = this.rotatePositions().map(p => new Block(p.x, p.y)); | |
this.clear(); | |
this.addBlocks(blocks); | |
this.position = this.getNextPosition(); | |
} | |
rotatePositions() { | |
let pos = this.getBlocks() | |
.shift() | |
.getPosition(); | |
let x = pos.x; | |
let y = pos.y; | |
let positions = []; | |
switch (this.getNextPosition()) { | |
case 0: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x + 1, y)); | |
positions.push(new Position(x, y + 1)); | |
} | |
break; | |
case 1: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x - 1, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x + 1, y)); | |
} | |
break; | |
case 2: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x - 1, y)); | |
positions.push(new Position(x, y + 1)); | |
} | |
break; | |
case 3: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x - 1, y)); | |
positions.push(new Position(x, y + 1)); | |
positions.push(new Position(x + 1, y)); | |
} | |
break; | |
} | |
return positions; | |
} | |
getNextPosition() { | |
return (this.position + 1) % 4; | |
} | |
} | |
class ZShape extends Shape { | |
constructor(x, y) { | |
let blocks = []; | |
blocks.push(new Block(x, y)); | |
blocks.push(new Block(x, y - 1)); | |
blocks.push(new Block(x + 1, y)); | |
blocks.push(new Block(x + 1, y + 1)); | |
super(blocks); | |
this.position = 0; | |
} | |
rotate() { | |
let blocks = this.rotatePositions().map(p => new Block(p.x, p.y)); | |
this.clear(); | |
this.addBlocks(blocks); | |
this.position = this.getNextPosition(); | |
} | |
rotatePositions() { | |
let pos = this.getBlocks() | |
.shift() | |
.getPosition(); | |
let x = pos.x; | |
let y = pos.y; | |
let positions = []; | |
switch (this.getNextPosition()) { | |
case 0: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x + 1, y)); | |
positions.push(new Position(x + 1, y + 1)); | |
} | |
break; | |
case 1: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x - 1, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x + 1, y - 1)); | |
} | |
break; | |
} | |
return positions; | |
} | |
getNextPosition() { | |
return (this.position + 1) % 2; | |
} | |
} | |
class Line extends Shape { | |
constructor(x, y) { | |
let blocks = []; | |
blocks.push(new Block(x, y)); | |
blocks.push(new Block(x - 1, y)); | |
blocks.push(new Block(x + 1, y)); | |
blocks.push(new Block(x + 2, y)); | |
super(blocks); | |
this.position = 0; | |
} | |
rotate() { | |
let blocks = this.rotatePositions().map(p => new Block(p.x, p.y)); | |
this.clear(); | |
this.addBlocks(blocks); | |
this.position = this.getNextPosition(); | |
} | |
rotatePositions() { | |
let pos = this.getBlocks() | |
.shift() | |
.getPosition(); | |
let x = pos.x; | |
let y = pos.y; | |
let positions = []; | |
switch (this.getNextPosition()) { | |
case 0: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x - 1, y)); | |
positions.push(new Position(x + 1, y)); | |
positions.push(new Position(x + 2, y)); | |
} | |
break; | |
case 1: | |
{ | |
positions.push(new Position(x, y)); | |
positions.push(new Position(x, y - 1)); | |
positions.push(new Position(x, y + 1)); | |
positions.push(new Position(x, y + 2)); | |
} | |
break; | |
} | |
return positions; | |
} | |
getNextPosition() { | |
return (this.position + 1) % 2; | |
} | |
} | |
class Board { | |
constructor() { | |
this.blocks = []; | |
this.shapes = []; | |
this.interval = undefined; | |
this.loopInterval = 1000; | |
this.gameOver = true; | |
this.loopIntervalFast = parseInt(1000 / 27); | |
this.init(); | |
this.score = 0; | |
} | |
setScore(value) { | |
this.score = value; | |
$("#score").text(this.score); | |
} | |
getScore() { | |
return this.score; | |
} | |
init() { | |
$(".empty").each(function(index, ele) { | |
let x = parseInt(index / 10); | |
let y = index % 10; | |
$(ele).css({ | |
left: y * $(ele).innerWidth() + "px", | |
top: x * $(ele).innerHeight() + "px" | |
}); | |
}); | |
$("#message").text("Tetris"); | |
window.animatelo.flash("#new-game", { | |
duration: 2500, | |
iterations: Infinity | |
}); | |
} | |
newGame() { | |
for (let shape of this.shapes) { | |
this.removeShape(shape); | |
this.addBlocks(shape.getBlocks()); | |
} | |
for (let block of this.blocks) { | |
block.destroy(); | |
} | |
this.blocks = []; | |
this.gameOver = false; | |
this.initGameLoop(this.loopInterval); | |
this.setScore(0); | |
$("#banner").hide(); | |
} | |
initGameLoop(value) { | |
if (this.interval) { | |
clearInterval(this.interval); | |
} | |
let ref = this; | |
this.interval = setInterval(function() { | |
ref.gameLoop(); | |
}, value); | |
} | |
gameLoop() { | |
this.renderShapes(); | |
this.renderBlocks(); | |
this.spawnShapes(); | |
this.gameUpdate(); | |
console.log("Shapes Length:" + this.shapes.length); | |
console.log("Blocks Length:" + this.blocks.length); | |
} | |
gameUpdate() { | |
if (this.isGameOver()) { | |
this.gameOver = true; | |
if (this.interval) { | |
clearInterval(this.interval); | |
this.interval = undefined; | |
} | |
$("#banner").show(); | |
$("#message").text("Game Over!"); | |
$("#new-game").text("Tap here to start again!"); | |
} | |
} | |
isGameOver() { | |
for (let block of this.blocks) { | |
let pos = block.getPosition(); | |
if (pos.x === 0 && pos.y === 4) { | |
return true; | |
} | |
} | |
return false; | |
} | |
renderShapes() { | |
for (let shape of this.getShapes()) { | |
if ( | |
this.arePositonsWithinBoard(shape.fallingPositions()) && | |
this.areBlocksEmpty(shape.fallingPositions()) | |
) { | |
shape.fall(); | |
shape.render(); | |
} else { | |
this.removeShape(shape); | |
this.addBlocks(shape.getBlocks()); | |
if (this.moveFast) { | |
this.initGameLoop(this.loopInterval); | |
this.moveFast = false; | |
} | |
} | |
} | |
} | |
dropShape() { | |
if (!this.gameOver) { | |
this.initGameLoop(this.loopIntervalFast); | |
this.moveFast = true; | |
} | |
} | |
renderBlocks() { | |
for (let x = 0; x < 16; x++) { | |
let blocks = []; | |
for (let y = 0; y < 10; y++) { | |
let block = this.getBlock(x, y); | |
if (!block) { | |
break; | |
} | |
blocks.push(block); | |
} | |
if (blocks.length == 10) { | |
let ref = this; | |
this.removeBlocks(blocks); | |
this.flashBlocks(blocks, function() { | |
ref.destroyBlocks(blocks); | |
ref.fallBlocks(x); | |
ref.setScore(ref.getScore() + 10); | |
}); | |
} | |
} | |
} | |
flashBlocks(blocks, callback) { | |
let anim = null; | |
for (let block of blocks) { | |
anim = block.flash(); | |
} | |
anim[0].onfinish = callback; | |
} | |
fallBlocks(i) { | |
for (let x = 0; x < i; x++) { | |
for (let y = 0; y < 10; y++) { | |
let block = this.getBlock(x, y); | |
if (block) { | |
block.fall(); | |
block.render(); | |
} | |
} | |
} | |
} | |
removeBlocks(blocks) { | |
for (let block of blocks) { | |
this.blocks.splice(this.blocks.indexOf(block), 1); | |
} | |
} | |
destroyBlocks(blocks) { | |
for (let block of blocks) { | |
block.destroy(); | |
} | |
} | |
getBlock(x, y) { | |
for (let block of this.blocks) { | |
if (block.x == x && block.y == y) { | |
return block; | |
} | |
} | |
return undefined; | |
} | |
spawnShapes() { | |
if (this.shapes.length == 0) { | |
let shape = null; | |
switch (this.getRandomRange(0, 4)) { | |
case 0: | |
{ | |
shape = new Line(0, 4); | |
} | |
break; | |
case 1: | |
{ | |
shape = new Square(0, 4); | |
} | |
break; | |
case 2: | |
{ | |
shape = new LShape(0, 4); | |
} | |
break; | |
case 3: | |
{ | |
shape = new ZShape(0, 4); | |
} | |
break; | |
case 4: | |
{ | |
shape = new TShape(0, 4); | |
} | |
break; | |
} | |
shape.init(); | |
shape.render(); | |
this.shapes.push(shape); | |
} | |
} | |
getShapes() { | |
return Array.from(this.shapes); | |
} | |
removeShape(shape) { | |
this.shapes.splice(this.shapes.indexOf(shape), 1); | |
} | |
addBlocks(blocks) { | |
for (let block of blocks) { | |
this.blocks.push(block); | |
} | |
} | |
arePositonsWithinBoard(positions) { | |
for (let position of positions) { | |
if (position.x >= 16 || position.y < 0 || position.y >= 10) { | |
return false; | |
} | |
} | |
return true; | |
} | |
areBlocksEmpty(positions) { | |
for (let position of positions) { | |
for (let block of this.blocks) { | |
let pos = block.getPosition(); | |
if (pos.x == position.x && pos.y == position.y) { | |
return false; | |
} | |
} | |
} | |
return true; | |
} | |
leftKeyPress() { | |
for (let shape of this.shapes) { | |
if ( | |
this.arePositonsWithinBoard(shape.leftPositions()) && | |
this.areBlocksEmpty(shape.leftPositions()) | |
) { | |
shape.moveLeft(); | |
shape.render(); | |
} | |
} | |
} | |
rotate() { | |
for (let shape of this.shapes) { | |
if ( | |
this.arePositonsWithinBoard(shape.rotatePositions()) && | |
this.areBlocksEmpty(shape.rotatePositions()) | |
) | |
shape.rotate(); | |
shape.init(); | |
shape.render(); | |
} | |
} | |
rightKeyPress() { | |
for (let shape of this.shapes) { | |
if ( | |
this.arePositonsWithinBoard(shape.rightPositions()) && | |
this.areBlocksEmpty(shape.rightPositions()) | |
) { | |
shape.moveRight(); | |
shape.render(); | |
} | |
} | |
} | |
upKeyPress() { | |
this.rotate(); | |
} | |
downKeyPress() { | |
this.dropShape(); | |
} | |
getRandomRange(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
} | |
let board = new Board(); | |
$(document).keydown(function(e) { | |
switch (e.which) { | |
case 37: // left | |
board.leftKeyPress(); | |
break; | |
case 38: // up | |
board.upKeyPress(); | |
break; | |
case 39: // right | |
board.rightKeyPress(); | |
break; | |
case 40: // down | |
board.downKeyPress(); | |
break; | |
case 78: // n | |
board.newGame(); | |
break; | |
default: | |
console.log(e.which); | |
break; // exit this handler for other keys | |
} | |
e.preventDefault(); // prevent the default action (scroll / move caret) | |
}); | |
$("#new-game").click(function() { | |
board.newGame(); | |
}); | |
$("#down").click(function() { | |
board.downKeyPress(); | |
}); | |
$("#rotate").click(function() { | |
board.upKeyPress(); | |
}); | |
$("#left").click(function() { | |
board.leftKeyPress(); | |
}); | |
$("#right").click(function() { | |
board.rightKeyPress(); | |
}); |
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body { | |
background-color: #282828; | |
font-family: "Clear Sans", "Helvetica Neue", Arial, sans-serif; | |
} | |
.labels { | |
margin: auto; | |
margin-top: 10px; | |
text-align: center; | |
text-transform: uppercase; | |
font-size: 14px; | |
font-weight: bold; | |
color: #303a21; | |
word-wrap: break-word; | |
margin-bottom: 50px; | |
} | |
.frame { | |
margin: auto; | |
padding: 5px 0px; | |
width: 56px; | |
border: 2px solid #282828; | |
} | |
.btn { | |
display: block; | |
margin: auto; | |
margin-top: 10px; | |
background-color: #282828; | |
color: #ebdbb2; | |
padding: 10px 5px; | |
text-transform: uppercase; | |
font-size: 10px; | |
border: 0px; | |
cursor: pointer; | |
border: 0px; | |
} | |
.btn-rounded { | |
width: 50px; | |
height: 50px; | |
border-radius: 50%; | |
} | |
.fa { | |
font-size: 14px; | |
} | |
.flipx { | |
transform: scaleX(-1); | |
} | |
#score { | |
margin-top: 5px; | |
} | |
#outer-board { | |
width: 365px; | |
margin: auto; | |
} | |
#board { | |
float: left; | |
position: relative; | |
background-color: #28282; | |
width: 280px; | |
height: 448px; | |
margin: 10px auto; | |
border: 2px solid #3c3836; | |
} | |
#stats { | |
float: right; | |
position: relative; | |
background-color: #ebdbb2; | |
width: 70px; | |
height: 448px; | |
margin: 10px auto; | |
border: 2px solid #3c3836; | |
} | |
#banner { | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
width: 200px; | |
height: 100px; | |
background-color: #fabd2f; | |
color: #282828; | |
z-index: 2; | |
text-align: center; | |
} | |
#message { | |
font-weight: bold; | |
text-transform: uppercase; | |
font-size: 23px; | |
margin: 10px; | |
margin-top: 20px; | |
} | |
#new-game { | |
font-weight: 100; | |
cursor: pointer; | |
} | |
.block, | |
.empty { | |
position: absolute; | |
background-color: #ebdbb2; | |
width: 28px; | |
height: 28px; | |
} | |
.empty { | |
opacity: 0.2; | |
} | |
.inner-tile { | |
position: absolute; | |
background-color: #b8bb26; | |
border: 4px solid #282828; | |
width: 14px; | |
height: 14px; | |
margin: 3px; | |
} | |
.inner-inner-tile { | |
position: absolute; | |
background-color: #282828; | |
width: 8px; | |
height: 8px; | |
margin: 3px; | |
} |
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