Created
February 13, 2014 22:22
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Game of Life JavaScript Implementation
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.grid { | |
} | |
.cell { | |
background: black; | |
float: left; | |
box-shadow: inset 0 0 1px 0 white; | |
} | |
.cell.live { | |
background: seagreen; | |
} | |
div { | |
margin: 0; | |
padding: 0; | |
color: red; | |
text-align: center; | |
font-size: 80%; | |
} |
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<html> | |
<head> | |
<link rel="stylesheet" href="game.css"/> | |
</head> | |
<body> | |
<script src="game.js"></script> | |
</body> | |
</html> |
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var Game = {}; | |
var log = console.log.bind(console); | |
var logcell = function (cell) { | |
var prefix = "cell["+cell.x+", "+cell.y+"]"; | |
return console.log.bind(console, prefix); | |
}; | |
var Cell = function (x, y, status, cell_width) { | |
this.x = x; | |
this.y = y; | |
this.status = status; | |
this.el = document.createElement("div"); | |
this.el.className = "cell"; | |
this.el.style.height = cell_width + "px"; | |
this.el.style.width = cell_width + "px"; | |
this.next_status = -1; | |
if (this.status == 1) { | |
this.el.className += " live"; | |
} | |
} | |
Cell.prototype = { | |
set_next_status: function() { | |
var neighbors = this.get_neighbors(); | |
var live_count = 0; | |
neighbors.forEach(function(n) { | |
if (n.status == 1) {live_count ++;} | |
}); | |
if (this.status == 0 ) { | |
if (live_count == 3) { | |
this.next_status = 1; | |
} | |
} else if (live_count < 2 || live_count > 3) { | |
this.next_status = 0; | |
} | |
// this.el.textContent = this.status+ "|"+this.next_status; | |
return; | |
}, | |
goto_next_status: function () { | |
if (this.status == this.next_status || this.next_status == -1) { | |
this.next_status = -1; | |
return; | |
} | |
this.status = this.next_status; | |
this.next_status = -1; | |
this.update_style(); | |
return; | |
}, | |
update_style: function () { | |
if (this.status == 1) { | |
this.el.className = "cell live"; | |
} else { | |
this.el.className = "cell"; | |
} | |
return; | |
}, | |
get_neighbors: function () { | |
var coords = [ | |
[this.x - 1, this.y -1], | |
[this.x - 1, this.y ], | |
[this.x - 1, this.y +1], | |
[this.x , this.y - 1], | |
[this.x , this.y + 1], | |
[this.x + 1, this.y - 1], | |
[this.x + 1, this.y ], | |
[this.x + 1, this.y + 1] | |
]; | |
coords = coords.filter(function (co) { | |
return 0 <= co[0] && co[0] < Game.config.width && 0 <= co[1] && co[1] < Game.config.height; | |
}); | |
return coords.map(function (co) { | |
return Game.cells[co[0] * Game.config.width + co[1]]; | |
}); | |
}, | |
toString: function() { | |
return "[" + this.x + ", " + this.y + "]" + " : "+ this.status; | |
} | |
} | |
var set_up = function () { | |
log("set up game") | |
var config = Game.config = { | |
width: 20, | |
height: 20, | |
seed: [21,22,41,42, 24, 25, 26] | |
}; | |
var cell_width = 30; | |
Game.cells = []; | |
Game.grid = document.createElement("div"); | |
Game.grid.className = "grid"; | |
Game.grid.style.width = config.width * cell_width + "px"; | |
Game.grid.style.height = config.height * cell_width + "px"; | |
for (var i=0;i<config.width;i++) { | |
for (var j=0;j<config.height;j++) { | |
var status = ~~(config.seed.indexOf(j + i * config.width) != -1); | |
var cell = new Cell(i, j, status, cell_width); | |
Game.cells.push(cell); | |
Game.grid.appendChild(cell.el); | |
} | |
} | |
document.body.appendChild(Game.grid); | |
}; | |
var tick = Game.tick = function () { | |
for (var i=0;i<Game.config.width;i++) { | |
for (var j=0;j<Game.config.height;j++) { | |
var cell = Game.cells[i * Game.config.width + j]; | |
cell.set_next_status(); | |
} | |
} | |
for (var i=0;i<Game.config.width;i++) { | |
for (var j=0;j<Game.config.height;j++) { | |
var cell = Game.cells[i * Game.config.width + j]; | |
cell.goto_next_status(); | |
} | |
} | |
}; | |
Game.start = function () { | |
log("start game") | |
set_up(); | |
setInterval(tick, 100); | |
}; | |
Game.start(); | |
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