Created
June 1, 2021 05:56
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Controller for Particle System Circle
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using Sirenix.OdinInspector; | |
using UnityEngine; | |
public class ParticleSystemCircle : MonoBehaviour { | |
private ParticleSystem _particleSystem; | |
private ParticleSystem.MainModule _main; | |
private ParticleSystem.ShapeModule _shape; | |
private ParticleSystem.EmissionModule _emission; | |
private ParticleSystem.VelocityOverLifetimeModule _velocity; | |
private ParticleSystem.TrailModule _trail; | |
private ParticleSystemRenderer _renderer; | |
[OnValueChanged("UpdateCircle")] public float radius = 1f; | |
[OnValueChanged("UpdateCircle")] public float thickness = 0.25f; | |
[OnValueChanged("UpdateMaterial")] public Material material; | |
[OnValueChanged("UpdateCircle")] public Vector3 orbitSpeed = new Vector3(0, 0, 0.1f); | |
[OnValueChanged("UpdateCircle")] public bool isSolid = false; | |
private void Awake() { | |
_particleSystem = GetComponent<ParticleSystem>(); | |
_main = _particleSystem.main; | |
_shape = _particleSystem.shape; | |
_emission = _particleSystem.emission; | |
_velocity = _particleSystem.velocityOverLifetime; | |
_renderer = GetComponent<ParticleSystemRenderer>(); | |
} | |
private void Start() { | |
UpdateMaterial(); | |
UpdateCircle(); | |
} | |
void UpdateCircle() { | |
if(Application.isEditor) { | |
_particleSystem = GetComponent<ParticleSystem>(); | |
_main = _particleSystem.main; | |
_shape = _particleSystem.shape; | |
_emission = _particleSystem.emission; | |
_velocity = _particleSystem.velocityOverLifetime; | |
_trail = _particleSystem.trails; | |
} | |
SetMain(); | |
SetEmission(); | |
SetVelocity(); | |
SetShape(); | |
SetTrail(); | |
_particleSystem.Stop(); | |
_particleSystem.Play(); | |
} | |
void UpdateMaterial() { | |
if(Application.isEditor) | |
_renderer = GetComponent<ParticleSystemRenderer>(); | |
_renderer.material = material; | |
_renderer.trailMaterial = material; | |
} | |
void SetMain() { | |
_main.startLifetime = Mathf.Infinity; | |
_main.prewarm = true; | |
_main.loop = true; | |
float perimeter = 2 * Mathf.PI * radius; | |
_main.maxParticles = Mathf.CeilToInt(perimeter); | |
_main.startSize = thickness; | |
} | |
void SetEmission() { | |
_emission.rateOverTime = _main.maxParticles; | |
} | |
void SetVelocity() { | |
_velocity.orbitalX = orbitSpeed.x; | |
_velocity.orbitalY = orbitSpeed.y; | |
_velocity.orbitalZ = orbitSpeed.z; | |
} | |
void SetShape() { | |
_shape.arc = 360; | |
_shape.arcMode = ParticleSystemShapeMultiModeValue.BurstSpread; | |
_shape.arcSpread = 0; | |
_shape.radius = radius; | |
} | |
void SetTrail() { | |
_trail.enabled = isSolid; | |
if (isSolid) | |
_renderer.trailMaterial = material; | |
} | |
} |
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Uses Odin for some editor functionality, which can be stripped if you don't have it in your project.