Python script to download/shallow clone the files of a directory at bitbucket. This is useful when you just want a copy of the files in a subdirectory of a repository without needing mercurial or having to download the entire repository.
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
/* |
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using UnityEngine; | |
using System.Collections; | |
/* | |
Runtime use: | |
To be available, AirPlay needs to be switched on for the device either via a native AirPlay UI component or | |
via the global AirPlay mirroring setting. Your options are: | |
A: Modify your Xcode project to layer a native AirPlay Cocoa control somewhere over your Unity content. |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ShuffleBag<T> : ICollection<T>, IList<T> | |
{ | |
private List<T> data = new List<T> (); | |
private int cursor = 0; | |
private T last; | |
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{ | |
"name": "jquery-unity3d", | |
"version": "0.2.0", | |
"main": ["./jquery.unity3d.js"], | |
"dependencies": { | |
"jquery": "~1.8.2" | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (BoxCollider))] | |
public class ContainerGravity : MonoBehaviour | |
{ | |
public float strength = 10.0f; | |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class EditorWindowExample : EditorWindow | |
{ | |
List<Node> nodes = new List<Node> (); |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
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