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// by Dave @ beesandbombs | |
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if(!recording){ | |
t = mouseX*1.0/width; | |
draw_(); | |
} | |
else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 | | |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 32; | |
int numFrames = 96; | |
float shutterAngle = .6; | |
boolean recording = true; | |
void setup_() { | |
size(500, 500); | |
smooth(8); | |
strokeWeight(1.5); | |
rectMode(CENTER); | |
} | |
int N = 6; | |
float x, y; | |
float l = 35; | |
float th; | |
float xx(int i, int j) { | |
return -j*l*sin(th) + i*l + i*l*cos(th); | |
} | |
float yy(int i, int j) { | |
return j*l + j*l*cos(th) + i*l*sin(th); | |
} | |
void draw_() { | |
th = PI/3.5*cos(TWO_PI*t); | |
background(42); | |
noStroke(); | |
pushMatrix(); | |
translate(width/2, height/2); | |
rotate(-th/3); | |
for (int j=-N; j<N; j++) { | |
for (int i=-N; i<N; i++) { | |
fill(248,245,238); | |
rect(xx(i, j), yy(i, j), l+1, l+1); | |
fill(240, 64, 32); | |
beginShape(); | |
vertex(xx(i, j)-l/2, yy(i, j)-l/2); | |
vertex(xx(i, j)+l/2, yy(i, j)-l/2); | |
vertex(xx(i, j-1)+l/2, yy(i, j-1)+l/2); | |
vertex(xx(i, j-1)-l/2, yy(i, j-1)+l/2); | |
endShape(); | |
fill(0, 128, 192); | |
beginShape(); | |
vertex(xx(i, j)+l/2, yy(i, j)-l/2); | |
vertex(xx(i, j)+l/2, yy(i, j)+l/2); | |
vertex(xx(i+1, j)-l/2, yy(i+1, j)+l/2); | |
vertex(xx(i+1, j)-l/2, yy(i+1, j)-l/2); | |
endShape(); | |
} | |
} | |
popMatrix(); | |
} |
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