Created
November 6, 2014 19:29
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My Phoenix config. Use Mjolnir instead.
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var mash = ["cmd", "alt", "ctrl"]; | |
var mashShift = ["cmd", "alt", "shift"]; | |
var MARGIN_X = 5; | |
var MARGIN_Y = 5; | |
var GRID_WIDTH = 4; | |
Window.prototype.getGrid = function() { | |
var winFrame = this.frame(); | |
var screenRect = this.screen().frameWithoutDockOrMenu(); | |
var thirdScreenWidth = screenRect.width / GRID_WIDTH; | |
var halfScreenHeight = screenRect.height / 2; | |
return { | |
x: Math.round((winFrame.x - screenRect.x) / thirdScreenWidth), | |
y: Math.round((winFrame.y - screenRect.y) / halfScreenHeight), | |
w: Math.max(1, Math.round(winFrame.width / thirdScreenWidth)), | |
h: Math.max(1, Math.round(winFrame.height / halfScreenHeight)) | |
}; | |
}; | |
Window.prototype.setGrid = function(grid, screen) { | |
var screenRect = screen.frameWithoutDockOrMenu(); | |
var thirdScreenWidth = screenRect.width / GRID_WIDTH; | |
var halfScreenHeight = screenRect.height / 2; | |
var newFrame = { | |
x: (grid.x * thirdScreenWidth) + screenRect.x, | |
y: (grid.y * halfScreenHeight) + screenRect.y, | |
width: grid.w * thirdScreenWidth, | |
height: grid.h * halfScreenHeight | |
}; | |
newFrame.x += MARGIN_X; | |
newFrame.y += MARGIN_Y; | |
newFrame.width -= (MARGIN_X * 2.0); | |
newFrame.height -= (MARGIN_Y * 2.0); | |
this.setFrame(newFrame); | |
} | |
Window.prototype.snapToGrid = function() { | |
if (this.isNormalWindow()) { | |
this.setGrid(this.getGrid(), this.screen()); | |
} | |
} | |
function changeGridWidth(by) { | |
GRID_WIDTH = Math.max(1, GRID_WIDTH + by); | |
api.alert("grid is now " + GRID_WIDTH + " tiles wide", 1); | |
_.each(Window.visibleWindows(), function(win) { win.snapToGrid(); }); | |
} | |
api.bind('D', mash, function() { api.launch("Dictionary"); }); | |
api.bind(';', mash, function() { Window.focusedWindow().snapToGrid(); }); | |
api.bind("'", mash, function() { _.each(Window.visibleWindows(), function(win) { win.snapToGrid(); }); }); | |
api.bind('=', mash, function() { changeGridWidth(+1); }); | |
api.bind('-', mash, function() { changeGridWidth(-1); }); | |
api.bind('H', mashShift, function() { Window.focusedWindow().focusWindowLeft(); }); | |
api.bind('L', mashShift, function() { Window.focusedWindow().focusWindowRight(); }); | |
api.bind('K', mashShift, function() { Window.focusedWindow().focusWindowUp(); }); | |
api.bind('J', mashShift, function() { Window.focusedWindow().focusWindowDown(); }); | |
api.bind('M', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = {x: 0, y: 0, w: GRID_WIDTH, h: 2}; | |
win.setGrid(f, win.screen()); | |
return true; | |
}); | |
api.bind('N', mash, function() { | |
var win = Window.focusedWindow(); | |
win.setGrid(win.getGrid(), win.screen().nextScreen()); | |
return true; | |
}); | |
api.bind('P', mash, function() { | |
var win = Window.focusedWindow(); | |
win.setGrid(win.getGrid(), win.screen().previousScreen()); | |
return true; | |
}); | |
api.bind('H', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = win.getGrid(); | |
f.x = Math.max(f.x - 1, 0); | |
win.setGrid(f, win.screen()); | |
return true; | |
}); | |
api.bind('L', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = win.getGrid(); | |
f.x = Math.min(f.x + 1, GRID_WIDTH - f.w); | |
win.setGrid(f, win.screen()); | |
return true; | |
}); | |
api.bind('O', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = win.getGrid(); | |
f.w = Math.min(f.w + 1, GRID_WIDTH - f.x); | |
win.setGrid(f, win.screen()); | |
return true; | |
}); | |
api.bind('I', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = win.getGrid(); | |
f.w = Math.max(f.w - 1, 1); | |
win.setGrid(f, win.screen()); | |
return true; | |
}); | |
api.bind('J', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = win.getGrid(); | |
f.y = 1; | |
f.h = 1; | |
win.setGrid(f, win.screen()); | |
return true; | |
}); | |
api.bind('K', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = win.getGrid(); | |
f.y = 0; | |
f.h = 1; | |
win.setGrid(f, win.screen()); | |
return true; | |
}); | |
api.bind('U', mash, function() { | |
var win = Window.focusedWindow(); | |
var f = win.getGrid(); | |
f.y = 0; | |
f.h = 2; | |
win.setGrid(f, win.screen()); | |
return true; | |
}); |
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nice, I have something similar, I think I'm going to steal the ability to dynamically change the grid