CR: 8
XP: 4,800
Race: Vampire
Class: Wizard 8
Alignment: Lawful Evil
Environment: Any urban
Organization: Solitary or with 1d4 minions (skeletons or zombies)
Treasure: Standard
- AC: 20 (10 + 4 Dex + 6 natural armor)
- hp: 90 (12d8 + 36)
- Fort: +10, Ref: +8, Will: +12
- Defensive Abilities: DR 10/silver; Immune to cold, electricity, and non-magical weapons; Resist fire 10; SR 20
- Speed: 30 ft.
- Melee: Bite +12 (1d6 + 4 plus energy drain)
- Spell-Like Abilities: (CL 8th)
- At will: darkness, detect magic, ghost sound, prestidigitation
- 3/day: charm person, fear, invisibility
- 1/day: vampiric touch, dominate person
- Spells per Day: 6/7/6/5/4/3/2 (1st to 7th level)
- Spellbook: Includes spells such as magic missile, shield, web, mirror image, fear, vampiric touch, dominate person, and greater invisibility.
- Str: 14 (+2)
- Dex: 18 (+4)
- Con: — (Undead)
- Int: 20 (+5)
- Wis: 16 (+3)
- Cha: 18 (+4)
- Bluff: +15
- Diplomacy: +12
- Knowledge (arcana): +14
- Spellcraft: +14
- Stealth: +16
- Perform (singing): +15
- Combat Casting
- Spell Focus (enchantment)
- Greater Spell Focus (enchantment)
- Improved Initiative
- Toughness
- Energy Drain (Su): A living creature hit by Count Von Count's bite attack must succeed on a DC 18 Fortitude save or gain 1 negative level. The Count gains 5 temporary hit points for each negative level bestowed in this way.
- Children of the Night (Su): Once per day, Count Von Count can summon 1d4 bats, 1d4 wolves, or 1d4 dire rats as a standard action.
- Vampire Weaknesses: Count Von Count is harmed by sunlight, taking 1d6 damage per round of exposure. He is also affected by running water and cannot cross it unless invited.