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@coliver
Created October 22, 2024 02:34
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Kermit the Frog

CR: 3
XP: 800
Race: Small Humanoid (Custom)
Class: Bard 3
Alignment: Chaotic Good
Environment: Urban (theater or stage)
Organization: Solitary or with friends
Treasure: Standard

Defense

  • AC: 15 (10 + 2 Dex + 3 natural armor)
  • hp: 28 (4d8 + 8)
  • Fort: +5, Ref: +5, Will: +6

Offense

  • Speed: 30 ft.
  • Melee: Unarmed Strike +5 (1d4 + 1)
  • Ranged: Throwing objects (Improvised weapon) +5 (1d4 damage)
  • Weapon: Banjo +5 (1d6 + 1)

Statistics

  • Str: 12 (+1)
  • Dex: 15 (+2)
  • Con: 14 (+2)
  • Int: 12 (+1)
  • Wis: 14 (+2)
  • Cha: 18 (+4)

Skills

  • Bluff: +8
  • Diplomacy: +8
  • Perform (singing, banjo): +8
  • Sense Motive: +6
  • Stealth: +7

Feats

  • Bardic Performance (Inspire Courage)
  • Improved Initiative
  • Skill Focus (Perform)

Special Abilities

  • Bardic Performance (Ex): Kermit can use his bardic performance to inspire courage in his allies, granting them a +1 morale bonus on attack rolls and saving throws against fear effects for 1 round per level.
  • Leadership (Ex): Kermit can inspire his allies, granting them a +2 bonus on saving throws against fear effects.
  • Charismatic Presence (Ex): Kermit gains a +2 bonus on all Charisma-based skill checks when performing or interacting with an audience.
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