CR: 3
XP: 800
Race: Small Humanoid (Custom)
Class: Bard 3
Alignment: Chaotic Good
Environment: Urban (theater or stage)
Organization: Solitary or with friends
Treasure: Standard
- AC: 15 (10 + 2 Dex + 3 natural armor)
- hp: 28 (4d8 + 8)
- Fort: +5, Ref: +5, Will: +6
- Speed: 30 ft.
- Melee: Unarmed Strike +5 (1d4 + 1)
- Ranged: Throwing objects (Improvised weapon) +5 (1d4 damage)
- Weapon: Banjo +5 (1d6 + 1)
- Str: 12 (+1)
- Dex: 15 (+2)
- Con: 14 (+2)
- Int: 12 (+1)
- Wis: 14 (+2)
- Cha: 18 (+4)
- Bluff: +8
- Diplomacy: +8
- Perform (singing, banjo): +8
- Sense Motive: +6
- Stealth: +7
- Bardic Performance (Inspire Courage)
- Improved Initiative
- Skill Focus (Perform)
- Bardic Performance (Ex): Kermit can use his bardic performance to inspire courage in his allies, granting them a +1 morale bonus on attack rolls and saving throws against fear effects for 1 round per level.
- Leadership (Ex): Kermit can inspire his allies, granting them a +2 bonus on saving throws against fear effects.
- Charismatic Presence (Ex): Kermit gains a +2 bonus on all Charisma-based skill checks when performing or interacting with an audience.