Created
July 5, 2015 04:48
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void Sim::init(){ | |
SDL_Init(SDL_INIT_EVERYTHING); | |
TTF_Init(); | |
screen = SDL_SetVideoMode(1080, 720, 32, SDL_SWSURFACE); | |
running = true; | |
#ifdef TEST_SDL_LOCK_OPTS | |
EM_ASM("SDL.defaults.copyOnLock = false; SDL.defaults.discardOnLock = true; SDL.defaults.opaqueFrontBuffer = false;"); | |
#endif | |
if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); | |
for (int i = 0; i < 256; i++) { | |
for (int j = 0; j < 256; j++) { | |
#ifdef TEST_SDL_LOCK_OPTS | |
// Alpha behaves like in the browser, so write proper opaque pixels. | |
int alpha = 255; | |
#else | |
// To emulate native behavior with blitting to screen, alpha component is ignored. Test that it is so by outputting | |
// data (and testing that it does get discarded) | |
int alpha = (i+j) % 255; | |
#endif | |
*((Uint32*)screen->pixels + i * 256 + j) = SDL_MapRGBA(screen->format, i, j, 255-i, alpha); | |
} | |
} | |
if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); | |
SDL_Flip(screen); | |
} | |
bool Sim::step(){ | |
SDL_Flip(screen); | |
if( SDL_PollEvent( &event ) ) { | |
//If the user has Xed out the window | |
if( event.type == SDL_QUIT ) { | |
//Quit the program | |
return false; | |
} | |
if(event.type == SDL_KEYDOWN){ | |
if(event.key.keysym.sym == SDLK_y){ | |
bool_gui_test_finished = true; | |
bool_gui_result = true; | |
} | |
if( event.key.keysym.sym == SDLK_n){ | |
bool_gui_test_finished = true; | |
bool_gui_result = false; | |
} | |
} | |
} | |
return true; | |
} |
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