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//the x and y coordinates of the crosshair center | |
var objectX = argument0; | |
var objectY = argument1; | |
//how far away to draw the track/circle | |
var distanceAway = argument2; | |
//width of the line of the circle | |
var width = argument3; | |
//the length of the pointer arrow | |
var pointerLength = argument4; | |
//color of the track and pointer | |
var trackColor = argument5; | |
var crosshairColor = argument6; | |
//alpha of the track and pointer | |
var trackAlpha = argument7; | |
var crosshairAlpha = argument8; | |
//whether to draw the pointer on the same side as the mouse or on the opposite side | |
var matchMouseSide = argument9; | |
draw_set_color( trackColor ); | |
var mouseX = mouse_x; | |
var mouseY = mouse_y; | |
draw_set_alpha( trackAlpha ); | |
for( var i = 0; i < width; i++ ) | |
{ | |
draw_circle( objectX, objectY, distanceAway + i, true ); | |
} | |
draw_set_alpha( 1 ); | |
draw_set_alpha( crosshairAlpha ); | |
draw_set_color( crosshairColor ); | |
var currentMouseDirection = point_direction( objectX, objectY, mouseX, mouseY ); | |
var x1OfLine = lengthdir_x( distanceAway , currentMouseDirection ); | |
var x2OfLine = lengthdir_x( distanceAway + pointerLength, currentMouseDirection ); | |
var y1OfLine = lengthdir_y( distanceAway , currentMouseDirection ); | |
var y2OfLine = lengthdir_y( distanceAway + pointerLength, currentMouseDirection ); | |
if( matchMouseSide ) | |
{ | |
draw_arrow( objectX + x1OfLine, objectY + y1OfLine, objectX + x2OfLine, objectY + y2OfLine, pointerLength ); | |
} | |
else | |
{ | |
draw_arrow( objectX - x1OfLine, objectY - y1OfLine, objectX - x2OfLine, objectY - y2OfLine, pointerLength ); | |
} | |
draw_set_alpha( 1 ); |
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