Created
June 16, 2016 13:31
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An interval timer.
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| class IntervalTimer { | |
| enum Status { case STARTED, STOPPED, PAUSED } | |
| var duration: Float = 0.0 | |
| var startTime: Float = 0.0 | |
| var fraction: Float = 0.0 | |
| var isLoop: Bool = false | |
| var status: Status = .STOPPED | |
| func setDuration(sec: Float) { | |
| duration = sec | |
| if duration < 0.0 { | |
| duration = 0.0 | |
| } | |
| } | |
| func getDuration() -> Float { | |
| return duration | |
| } | |
| func setLoop(isLoop: Bool) { | |
| self.isLoop = isLoop | |
| } | |
| func getLoop() -> Bool { | |
| return self.isLoop | |
| } | |
| func start(sec: Float) { | |
| if status == .STOPPED { | |
| fraction = 0.0 | |
| startTime = sec | |
| } | |
| else { | |
| if status == .PAUSED { | |
| startTime = sec - fraction * duration | |
| } else { | |
| if duration >= FLT_EPSILON { | |
| startTime = sec - fraction * duration | |
| } | |
| else { | |
| startTime = sec | |
| } | |
| } | |
| } | |
| status = .STARTED | |
| } | |
| func stop() { | |
| status = .STOPPED | |
| fraction = 0.0 | |
| } | |
| func pause() { | |
| status = .PAUSED | |
| } | |
| func update(sec: Float) { | |
| if status == .STOPPED || status == .PAUSED { | |
| return | |
| } | |
| if duration < FLT_EPSILON { | |
| fraction = 0.0 | |
| } else { | |
| fraction = (sec - startTime) / duration | |
| if (isLoop) { | |
| fraction = fraction - floorf(fraction); | |
| } else { | |
| if fraction > 1.0 { | |
| fraction = 1.0 | |
| } | |
| } | |
| } | |
| } | |
| func getFraction() -> Float { | |
| return fraction | |
| } | |
| func getStatus() -> Status { | |
| return status | |
| } | |
| func isComplete() -> Bool { | |
| return !isLoop && fraction >= 1.0 | |
| } | |
| } |
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