Created
January 23, 2018 22:46
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map() function for GLSL known from Processing & openFrameworks
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float map(float value, float min1, float max1, float min2, float max2) { | |
return min2 + (value - min1) * (max2 - min2) / (max1 - min1); | |
} |
thanks
thanks!
Thanks!
Thanks!
goat
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