Created
July 31, 2018 21:38
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Latitude Longitude experiment in openFrameworks
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| #include "ofMain.h" | |
| class ofApp : public ofBaseApp { | |
| public: | |
| ofImage earth; | |
| ofQuaternion qTo; | |
| void setup() { | |
| ofBackground(0); | |
| ofSetFrameRate(30); | |
| ofDisableArbTex(); | |
| ofEnableDepthTest(); | |
| earth.load("earth.jpg"); | |
| } | |
| void draw() { | |
| ofSetupScreenOrtho(ofGetWidth(),ofGetHeight(),-1000,1000); | |
| //3D | |
| ofPushMatrix(); //qTo | |
| ofTranslate(ofGetWidth()/2, ofGetHeight()/2); | |
| float angle; | |
| ofPoint axis; | |
| qTo.getRotate(angle,axis); | |
| ofRotate(angle, axis.x, axis.y, axis.z); | |
| earth.bind(); | |
| ofPushMatrix(); | |
| ofFill(); | |
| ofSetColor(255); | |
| ofRotateY(180); | |
| ofDrawSphere(250); | |
| ofPopMatrix(); | |
| earth.unbind(); | |
| //red dot | |
| ofSetColor(255,0,0); //red | |
| ofDrawSphere(getCartesian(qTo)*250,5); | |
| ofPopMatrix(); //qTo | |
| //2D | |
| float lat = getLatitude(qTo); | |
| float lon = getLongitude(qTo); | |
| float x = ofMap(lon,-180,180,0,256); | |
| float y = ofMap(lat,90,-90,0,128); | |
| ofSetColor(255); | |
| ofDrawBitmapString("lat: " + ofToString(lat,2),10,ofGetHeight()-40); | |
| ofDrawBitmapString("lon: " + ofToString(lon,2),10,ofGetHeight()-20); | |
| ofDisableDepthTest(); | |
| ofSetColor(255); | |
| earth.draw(0,0,256,128); | |
| ofFill(); | |
| ofSetColor(255,0,0); //red | |
| ofDrawCircle(x,y,2); | |
| ofEnableDepthTest(); | |
| } | |
| float getLatitude(ofPoint c) { //cartesian | |
| return ofRadToDeg(-asin(c.y)); | |
| } | |
| float getLongitude(ofPoint c) { //cartesian | |
| return ofWrapDegrees(ofRadToDeg(-atan2(c.z,c.x))+90, -180, 180); | |
| } | |
| float getLatitude(ofQuaternion q) { | |
| return getLatitude(getCartesian(q)); | |
| } | |
| float getLongitude(ofQuaternion q) { | |
| return getLongitude(getCartesian(q)); | |
| } | |
| ofVec3f getCartesian(ofQuaternion q, ofVec3f v = ofVec3f(0,0,1)) { | |
| ofMatrix4x4 m; | |
| q.get(m); | |
| return m*v; | |
| } | |
| void mouseDragged(int x, int y, int button){ | |
| ofPoint from(ofGetPreviousMouseX(), ofGetPreviousMouseY()); | |
| ofPoint to(ofGetMouseX(), ofGetMouseY()); | |
| from = toSphere(from / ofGetWidth() - 0.5f); | |
| to = toSphere(to / ofGetWidth() - 0.5f); | |
| ofPoint axis = from.getCrossed(to); | |
| qTo *= ofQuaternion(axis.x,axis.y,axis.z,from.dot(to)); | |
| } | |
| ofPoint toSphere(ofPoint v) { //-0.5 ... +0.5 | |
| float mag = v.x*v.x + v.y*v.y; | |
| if (mag>1.0f) v.normalize(); | |
| else v.z = sqrt(1.0f - mag); | |
| return v; | |
| } | |
| }; | |
| int main() { | |
| ofSetupOpenGL(500,500,OF_WINDOW); | |
| ofRunApp(new ofApp()); | |
| } |
companje
commented
Jul 31, 2018
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