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| // by Etienne JACOB | |
| // motion blur template by beesandbombs | |
| // needs opensimplexnoise code in another tab | |
| // --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
| int[][] result; | |
| float t, c; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { | |
| if (p < 0.5) | |
| return 0.5 * pow(2*p, g); | |
| else | |
| return 1 - 0.5 * pow(2*(1 - p), g); | |
| } | |
| float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
| void push() { | |
| pushMatrix(); | |
| pushStyle(); | |
| } | |
| void pop() { | |
| popStyle(); | |
| popMatrix(); | |
| } | |
| void draw() { | |
| if (!recording) { | |
| t = mouseX*1.0/width; | |
| c = mouseY*1.0/height; | |
| if (mousePressed) | |
| println(c); | |
| draw_(); | |
| } else { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| c = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("fr###.gif"); | |
| println(frameCount,"/",numFrames); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 5; | |
| int numFrames = 300; | |
| float shutterAngle = 1.3; | |
| boolean recording = true; | |
| //OpenSimplexNoise noise; | |
| void setup(){ | |
| size(600,600,P3D); | |
| result = new int[width*height][3]; | |
| //noise = new OpenSimplexNoise(); | |
| ortho(); | |
| rectMode(CENTER); | |
| } | |
| float l = 150; | |
| void drawCube(float r1, float r2, float r3){ | |
| push(); | |
| rotateX(r1); | |
| rotateY(r2); | |
| rotateZ(r3); | |
| float ts = constrain(2*t,0,1); | |
| float easing = 2.5; | |
| float t1 = ease(constrain(3*ts,0,1),easing); | |
| float t2 = ease(constrain(3*ts-1,0,1),easing); | |
| float t3 = ease(constrain(3*ts-2,0,1),easing); | |
| rotateX(0.5*t1*PI); | |
| rotateY(0.5*t2*PI); | |
| rotateZ(0.5*t3*PI); | |
| push(); | |
| fill(0.8*255); | |
| translate(0,0,l/2); | |
| rect(0,0,l,l); | |
| translate(0,0,-l); | |
| rect(0,0,l,l); | |
| pop(); | |
| push(); | |
| rotateY(HALF_PI); | |
| fill(0.6*255); | |
| translate(0,0,l/2); | |
| rect(0,0,l,l); | |
| translate(0,0,-l); | |
| rect(0,0,l,l); | |
| pop(); | |
| push(); | |
| rotateX(HALF_PI); | |
| fill(1*255); | |
| translate(0,0,l/2); | |
| rect(0,0,l,l); | |
| translate(0,0,-l); | |
| rect(0,0,l,l); | |
| pop(); | |
| pop(); | |
| } | |
| void drawHexagonPart(float col, int i){ | |
| float r = 0.82*l; | |
| fill(col); | |
| stroke(0.2*255); | |
| float theta1 = TWO_PI*(-0.5-0-2*i)/6; | |
| float theta2 = TWO_PI*(-0.5-1-2*i)/6; | |
| float theta3 = TWO_PI*(-0.5-2-2*i)/6; | |
| float x1 = r*cos(theta1); | |
| float y1 = r*sin(theta1); | |
| float x2 = r*cos(theta2); | |
| float y2 = r*sin(theta2); | |
| float x3 = r*cos(theta3); | |
| float y3 = r*sin(theta3); | |
| beginShape(); | |
| vertex(x1,y1); | |
| vertex(x2,y2); | |
| vertex(x3,y3); | |
| vertex(0,0); | |
| endShape(); | |
| } | |
| float depth = 30; | |
| void drawHexagon(){ | |
| push(); | |
| translate(0,0,0.5*depth); | |
| drawHexagonPart(255,0); | |
| drawHexagonPart(0.8*255,1); | |
| drawHexagonPart(0.6*255,2); | |
| pop(); | |
| float r = 0.82*l; | |
| fill(0.4*255); | |
| stroke(0.2*255); | |
| beginShape(TRIANGLE_STRIP); | |
| for(int k=0;k<=6;k++){ | |
| float theta = TWO_PI*(0.5+k)/6; | |
| float x = r*cos(theta); | |
| float y = r*sin(theta); | |
| vertex(x,y,-0.5*depth); | |
| vertex(x,y,0.5*depth); | |
| } | |
| endShape(); | |
| push(); | |
| translate(0,0,-0.5*depth); | |
| drawHexagonPart(255,0); | |
| drawHexagonPart(0.8*255,1); | |
| drawHexagonPart(0.6*255,2); | |
| pop(); | |
| } | |
| void draw_(){ | |
| background(0); | |
| push(); | |
| translate(width/2,height/2); | |
| strokeWeight(1.8); | |
| if(t<0.5){ | |
| stroke(0.2*255); | |
| drawCube(-ia,0.25*PI,0*PI); | |
| } else { | |
| float rot = 3*ease(constrain(2*t-1,0,1),2.0)*PI; | |
| push(); | |
| rotateY(rot); | |
| drawHexagon(); | |
| pop(); | |
| } | |
| pop(); | |
| } |
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