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@fofr
fofr / SKILL.md
Last active July 27, 2026 15:31
An agent skill for writing in the GOV.UK style
name govuk-style
description Write and edit in GOV.UK / GDS house style — plain English, active voice, front-loaded content, sentence case, and no bold or italics for emphasis. Use when writing or editing reports, research write-ups, guidance, documentation, summaries, or any prose where clarity and accessibility matter.
user-invokable true
args
name description required
target
The document or text to write or rewrite in GOV.UK style (optional)
false
@dmmulroy
dmmulroy / coding-standards-draft.md
Created June 18, 2026 22:39
coding-standards-draft.md

TypeScript Coding Standards

These standards describe how to design and write TypeScript code in this codebase. They are especially intended for agents: before adding patterns, libraries, adapters, or abstractions, read the existing code and prefer the local convention unless it conflicts with the safety/correctness principles below.

Decision priority

When rules pull in different directions, use this order:

  1. Preserve correctness, safety, and debuggability.
  2. Follow established project architecture and conventions.

LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.

@Brayden
Brayden / drive.sh
Created January 27, 2026 15:15
Mounted R2 Drive
#!/usr/bin/env bash
set -euo pipefail
bold() { printf "\033[1m%s\033[0m\n" "$*"; }
info() { printf "• %s\n" "$*"; }
warn() { printf "\033[33m! %s\033[0m\n" "$*"; }
err() { printf "\033[31m✗ %s\033[0m\n" "$*" >&2; }
ok() { printf "\033[32m✓ %s\033[0m\n" "$*"; }
require_macos() {
@bjornj12
bjornj12 / retrospective.md
Last active July 20, 2026 08:59
Retrospective Command - Claude

Retrospective Command - Claude Code

targets description
* Analyze completed implementation to identify AI tooling improvements

Analyze a completed implementation to identify improvements for AI tooling and workflows.

When to Use

Beast Mode

Beast Mode is a custom chat mode for VS Code agent that adds an opinionated workflow to the agent, including use of a todo list, extensive internet research capabilities, planning, tool usage instructions and more. Designed to be used with 4.1, although it will work with any model.

Below you will find the Beast Mode prompt in various versions - starting with the most recent - 3.1

Installation Instructions

  • Go to the "agent" dropdown in VS Code chat sidebar and select "Configure Modes".
  • Select "Create new custom chat mode file"
@levelsio
levelsio / gist:5bc87fd1b1ffbf4a705047bebd9b4790
Last active May 4, 2026 14:08
Secret of Monkey Island: Amsterdam (by @levelsio) or how to create your own ChatGPT image+text-based adventure game
# 2023-11-27 MIT LICENSE
Here's the open source version of my ChatGPT game MonkeyIslandAmsterdam.com.
It's an unofficial image+text-based adventure game edition of Monkey Island in Amsterdam, my home town.
Please use it however you want. It'd be nice to see more ChatGPT-based games appear from this. If you get inspired by it, please link back to my X https://x.com/levelsio or this Gist so more people can do the same!
Send me your ChatGPT text adventure game on X, I'd love to try it!
@emidoots
emidoots / ramblings.md
Last active December 25, 2024 04:39
Because cross-compiling binaries for Windows is easier than building natively

Because cross-compiling binaries for Windows is easier than building natively

I want Microsoft to do better, want Windows to be a decent development platform-and yet, I constantly see Microsoft playing the open source game: advertising how open-source and developer friendly they are - only to crush developers under the heel of the corporate behemoth's boot.

The people who work at Microsoft are amazing, kind, talented individuals. This is aimed at the company's leadership, who I feel has on many occassions crushed myself and other developers under. It's a plea for help.

The source of truth for the 'open source' C#, C++, Rust, and other Windows SDKs is proprietary

You probably haven't heard of it before, but if you've ever used win32 API bindings in C#, C++, Rust, or other languages, odds are they were generated from a repository called microsoft/win32metadata.

About

This 🚧 work-in-progress 🚧 playbook for developing and delivering webinar content, with a focus on delivering live demos...

📚 Playbook

  1. I develop the narrative, e.g. as a high-level outline, using the team as a sounding board to get feedback / inputs early on!
  2. I try and write the least amount of code possible in the amount of time available! I can always fake it, e.g. I just started building this app, the important part is the narrative.
  3. Pre-recorded demos are great, they buy predictability but at the cost of prolonged preparation time, and they allow me to speed up boring parts, like waiting for builds to complete.
  4. My preference is to use ScreenFlow to screen-record my demos.

Reach UI Philosophy

Reach UI is an accessible foundation for React applications and design systems.

The three equally important goals are to be:

  • Accessible
  • Composable
  • Stylable