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<!DOCTYPE html> |
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<meta charset="utf-8"> |
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<body> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script> |
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<script> |
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var points = [ |
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[86, 388], |
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[788, 40], |
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[805, 447], |
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[93, 72] |
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]; |
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var width = 960, |
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height = 500; |
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var color = d3.interpolateLab("#008000", "#c83a22"); |
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var svg = d3.select("body").append("svg") |
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.attr("width", width) |
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.attr("height", height); |
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var line = d3.svg.line() |
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.interpolate("basis"); |
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svg.selectAll("path") |
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.data(quad(sample(line(points), 8))) |
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.enter().append("path") |
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.style("fill", function(d) { return color(d.t); }) |
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.style("stroke", function(d) { return color(d.t); }) |
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.attr("d", function(d) { return lineJoin(d[0], d[1], d[2], d[3], 32); }); |
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// Sample the SVG path string "d" uniformly with the specified precision. |
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function sample(d, precision) { |
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var path = document.createElementNS(d3.ns.prefix.svg, "path"); |
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path.setAttribute("d", d); |
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var n = path.getTotalLength(), t = [0], i = 0, dt = precision; |
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while ((i += dt) < n) t.push(i); |
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t.push(n); |
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return t.map(function(t) { |
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var p = path.getPointAtLength(t), a = [p.x, p.y]; |
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a.t = t / n; |
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return a; |
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}); |
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} |
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// Compute quads of adjacent points [p0, p1, p2, p3]. |
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function quad(points) { |
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return d3.range(points.length - 1).map(function(i) { |
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var a = [points[i - 1], points[i], points[i + 1], points[i + 2]]; |
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a.t = (points[i].t + points[i + 1].t) / 2; |
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return a; |
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}); |
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} |
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// Compute stroke outline for segment p12. |
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function lineJoin(p0, p1, p2, p3, width) { |
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var u12 = perp(p1, p2), |
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r = width / 2, |
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a = [p1[0] + u12[0] * r, p1[1] + u12[1] * r], |
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b = [p2[0] + u12[0] * r, p2[1] + u12[1] * r], |
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c = [p2[0] - u12[0] * r, p2[1] - u12[1] * r], |
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d = [p1[0] - u12[0] * r, p1[1] - u12[1] * r]; |
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if (p0) { // clip ad and dc using average of u01 and u12 |
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var u01 = perp(p0, p1), e = [p1[0] + u01[0] + u12[0], p1[1] + u01[1] + u12[1]]; |
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a = lineIntersect(p1, e, a, b); |
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d = lineIntersect(p1, e, d, c); |
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} |
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if (p3) { // clip ab and dc using average of u12 and u23 |
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var u23 = perp(p2, p3), e = [p2[0] + u23[0] + u12[0], p2[1] + u23[1] + u12[1]]; |
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b = lineIntersect(p2, e, a, b); |
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c = lineIntersect(p2, e, d, c); |
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} |
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return "M" + a + "L" + b + " " + c + " " + d + "Z"; |
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} |
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// Compute intersection of two infinite lines ab and cd. |
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function lineIntersect(a, b, c, d) { |
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var x1 = c[0], x3 = a[0], x21 = d[0] - x1, x43 = b[0] - x3, |
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y1 = c[1], y3 = a[1], y21 = d[1] - y1, y43 = b[1] - y3, |
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ua = (x43 * (y1 - y3) - y43 * (x1 - x3)) / (y43 * x21 - x43 * y21); |
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return [x1 + ua * x21, y1 + ua * y21]; |
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} |
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// Compute unit vector perpendicular to p01. |
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function perp(p0, p1) { |
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var u01x = p0[1] - p1[1], u01y = p1[0] - p0[0], |
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u01d = Math.sqrt(u01x * u01x + u01y * u01y); |
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return [u01x / u01d, u01y / u01d]; |
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} |
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</script> |