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Pong in R
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# remotes::install_github("coolbutuseless/eventloop") | |
Pong <- R6::R6Class( | |
"pong", | |
public = list( | |
initialize = function(width=10, height=7, speed=0.02) { | |
require(grid) | |
private$width <- width | |
private$height <- height | |
private$speed <- speed | |
private$respawn() | |
}, | |
play = function() { | |
eventloop::run_loop(private$loop, NULL, private$width, private$height) | |
} | |
), | |
private = list( | |
width = NULL, | |
height = NULL, | |
speed = NULL, | |
pos = NULL, | |
angle = NULL, | |
ball.r = 0.03, | |
pad.r = 0.1, | |
p.points = c(0, 0), | |
p.y = c(0.5, 0.5), | |
loop = function(event, ...) { | |
private$move_ball() | |
private$move_pads(event) | |
grid.rect(gp=gpar(fill="black")) | |
grid.lines(c(0.5, 0.5), c(0, 1), gp=gpar(col="white", lty="dashed")) | |
grid.circle(private$pos[1], private$pos[2], private$ball.r, gp=gpar(fill="white")) | |
grid.rect(0, private$p.y[1], 0.02, 2*private$pad.r, gp=gpar(fill="white")) | |
grid.rect(1, private$p.y[2], 0.02, 2*private$pad.r, gp=gpar(fill="white")) | |
grid.text(private$p.points[1], 0.45, 0.95, gp=gpar(col="white", fontsize=30)) | |
grid.text(private$p.points[2], 0.55, 0.95, gp=gpar(col="white", fontsize=30)) | |
}, | |
respawn = function(scored) { | |
if (!missing(scored)) | |
private$p.points[scored] <- private$p.points[scored] + 1 | |
private$pos <- c(0.5, runif(1)) | |
private$angle <- runif(1, -pi/4, pi/4) + sample(c(0, pi), 1) | |
}, | |
move_ball = function() { | |
private$pos <- private$pos + c(cos(private$angle), sin(private$angle)) * private$speed | |
# x bounce or score | |
if (private$pos[1] <= private$ball.r) { | |
if (private$pos[2] <= private$p.y[1] + private$pad.r && | |
private$pos[2] >= private$p.y[1] - private$pad.r) { | |
private$pos[1] <- private$ball.r | |
private$angle <- pi - private$angle | |
} else private$respawn(2) | |
} else if (private$pos[1] >= 1 - private$ball.r) { | |
if (private$pos[2] <= private$p.y[2] + private$pad.r && | |
private$pos[2] >= private$p.y[2] - private$pad.r) { | |
private$pos[1] <- 1 - private$ball.r | |
private$angle <- pi - private$angle | |
} else private$respawn(1) | |
} | |
# y bounce | |
if (private$pos[2] <= private$ball.r) { | |
private$pos[2] <- private$ball.r | |
private$angle <- 2*pi - private$angle | |
} else if (private$pos[2] >= 1 - private$ball.r) { | |
private$pos[2] <- 1 - private$ball.r | |
private$angle <- 2*pi - private$angle | |
} | |
# normalize angle | |
private$angle <- private$angle - private$angle %/% (2*pi) * 2*pi | |
}, | |
move_pads = function(event) { | |
if (!is.null(event) && event$type == "key_press") { | |
# player 2 | |
if (event$str == "Up" && private$p.y[2] < 1 - private$pad.r) { | |
private$p.y[2] <- private$p.y[2] + 2 * private$speed | |
} else if (event$str == "Down" && private$p.y[2] > private$pad.r) { | |
private$p.y[2] <- private$p.y[2] - 2 * private$speed | |
} | |
# player 1 | |
if (event$str == "w" && private$p.y[1] < 1 - private$pad.r) { | |
private$p.y[1] <- private$p.y[1] + 2 * private$speed | |
} else if (event$str == "s" && private$p.y[1] > private$pad.r) { | |
private$p.y[1] <- private$p.y[1] - 2 * private$speed | |
} | |
} | |
} | |
) | |
) | |
Pong$new()$play() |
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