Created
November 14, 2021 09:58
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2048
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
# | |
# ##### ### # ##### | |
# # # # # # # # # | |
# # # # # # # # | |
# ##### # # # # ##### | |
# # # # ####### # # | |
# # # # # # # | |
# ####### ### # ##### | |
# | |
# | |
# | |
# Board Size: Default = 4 | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
N <- 4L | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
# Collapse a vector in the style of 2048 | |
# | |
# Collapse vector by removing zeros, then summing pairs of adjacent values | |
# | |
# Result is padded with zeros to length of input | |
# | |
# @param x vector of integers | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
collapse_vec <- function(x) { | |
new <- x[x > 0] | |
i <- 1L | |
while (i < length(new)) { | |
if (new[i] == new[i + 1L]) { | |
new[i] <- new[i] * 2L | |
new <- new[-(i + 1L)] | |
} | |
i <- i + 1L | |
} | |
c(new, integer(N - length(new))) | |
} | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
# Initialise game board | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
m <- matrix(0L, N, N) | |
init <- sample(N*N, 2) | |
m[init] <- 2L | |
m_prior <- m | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
# Plot game board | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
plot_m <- function(m) { | |
grid <- expand.grid(1:N, 1:N) | |
idx <- arrayInd(which(m > 0), .dim = c(N, N)) | |
df <- cbind(as.data.frame(idx), V3 = factor(m[m > 0], levels = 2^(1:11))) | |
ggplot(df, aes(V2, N + 1L - V1)) + | |
geom_tile(data = grid, aes(Var1, Var2), fill = 'grey90', width = 0.9, height = 0.9) + | |
geom_tile(aes(fill = V3), width = 0.9, height = 0.9) + | |
geom_text(aes(label = V3), colour = 'white', size = 10) + | |
theme_void() + | |
xlim(0, N+1L) + ylim(0, N+1L) + | |
coord_equal() + | |
theme(legend.position = 'none') + | |
scale_fill_viridis_d(option = 'D', drop = FALSE, end = 0.9) | |
} | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
# Game loop | |
# Use WASD to collapse the board in up/left/down/right directions | |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
print(plot_m(m)) | |
while (max(m) < 2048 && any(m == 0)) { | |
if (!identical(m, m_prior)) { | |
# if the board has changed, then add a new '2' tile | |
m[sample(which(m == 0), 1)] <- 2L | |
print(m) | |
print(plot_m(m)) | |
} | |
m_prior <- m | |
# cmd <- readline(prompt = "move?: ") | |
m <- switch( | |
readline(prompt = "move?: "), | |
'q' = break, | |
'w' = apply(m, 2, collapse_vec), # up | |
'a' = t(apply(m, 1, collapse_vec)), # left | |
's' = apply(m[nrow(m):1,], 2, collapse_vec)[nrow(m):1,] , # down | |
'd' = t(apply(m[,nrow(m):1], 1, collapse_vec))[,nrow(m):1], # right | |
m | |
) | |
} | |
if (max(m) >= 2048) { | |
message("You won!") | |
} | |
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