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@copygirl
Created November 6, 2017 14:42
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container.wearablebackpacks.backpack=背包
item.wearablebackpacks.backpack.name=背包
tooltip.wearablebackpacks.moreInfo=按住 %1$s 查看更多信息。
tooltip.wearablebackpacks.openHint=按下 %1$s 打开背包。
tooltip.wearablebackpacks.equipHint=潜行时放置并打掉即可装备。
tooltip.wearablebackpacks.equipHint.extended=潜行时打掉即可装备。\n潜行时空手右击地面即可卸下。
tooltip.wearablebackpacks.unequipHint=潜行时空手右击地面即可卸下。
tooltip.wearablebackpacks.used=有玩家正在查看此背包。
chat.wearablebackpacks.cantEquip=你最多只能装备一个背包!
chat.wearablebackpacks.cantEquip.chestplate=你不能在身着护甲时装备背包!
key.wearablebackpacks.open=打开背包
config.wearablebackpacks.gui.cancel=取消
config.wearablebackpacks.general.equipAsChestArmor=护甲式背包
config.wearablebackpacks.general.equipAsChestArmor.tooltip=启用此选项后,背包可以当作普通护甲,并装备于玩家的护甲格。
config.wearablebackpacks.general.enableEquippedInteraction=玩家间可互相交互
config.wearablebackpacks.general.enableEquippedInteraction.tooltip=启用此选项后,玩家可直接打开其他玩家或实体身上的背包。
config.wearablebackpacks.general.enableSelfInteraction=快速访问背包
config.wearablebackpacks.general.enableSelfInteraction.tooltip=启用此选项后,玩家可利用快捷键打开自己身上的背包。
config.wearablebackpacks.general.dropAsBlockOnDeath=玩家死亡时以方块形式出现
config.wearablebackpacks.general.dropAsBlockOnDeath.tooltip=启用此选项后,背包会在玩家死亡时以方块形式出现,其中物品。
config.wearablebackpacks.general.status.outOfRange=数值越界(%1$s — %1$s)。
config.wearablebackpacks.general.status.required=设置“%1$s”需要首先调节这个设置。
config.wearablebackpacks.general.status.chestplate=当关闭护甲式背包选项,此选项将无效果。[general.equipAsChestArmor = false]
config.wearablebackpacks.category.backpack=背包设定
config.wearablebackpacks.category.backpack.tooltip=普通背包的各项设定。
config.wearablebackpacks.backpack.enabled=启用普通背包
config.wearablebackpacks.backpack.enabled.tooltip=禁用此选项后可屏蔽所有形式的背包。
config.wearablebackpacks.backpack.durability=背包耐久
config.wearablebackpacks.backpack.durability.tooltip=本选项控制背包的耐久值,设定为0代表不毁,负值会直接导致损坏的背包直接消失。
config.wearablebackpacks.backpack.armor=防御点数
config.wearablebackpacks.backpack.armor.tooltip=本选项控制当背包用作护甲时,其所能提供的护甲点数。
config.wearablebackpacks.backpack.size=存储空间
config.wearablebackpacks.backpack.size.tooltip=本选项控制背包中格子的行数。本选项不影响已放置或已装备的背包。
config.wearablebackpacks.category.entity=生成设定
config.wearablebackpacks.category.entity.tooltip=设定生成穿戴有背包的生物
# config.wearablebackpacks.entity.spawnNaturally=Spawn Naturally
# config.wearablebackpacks.entity.spawnNaturally.tooltip=Controls whether mobs spawned naturally can randomly be wearing backpacks
# config.wearablebackpacks.entity.spawnFromSpawners=Spawn From Spawners
# config.wearablebackpacks.entity.spawnFromSpawners.tooltip=Controls whether mobs spawned from spawners can randomly be wearing backpacks
config.wearablebackpacks.entity.entries=实体生成条目
config.wearablebackpacks.entity.entry=%1$s 实体
config.wearablebackpacks.entity.entry.0=没有实体!
config.wearablebackpacks.entity.entry.1=1个实体
config.wearablebackpacks.entity.entityID=实体 ID
config.wearablebackpacks.entity.entityID.tooltip=实体的内部标识符,比如“minecraft:zombie”。
config.wearablebackpacks.entity.renderOptions=渲染选项
config.wearablebackpacks.entity.renderOptions.tooltip=设置实体穿戴背包的位置,角度和大小。
config.wearablebackpacks.entity.chance=几率
config.wearablebackpacks.entity.chance.tooltip=生成的实体有1/x的几率穿戴背包(100 = 1%%,1000 = 0.1%%)。设置为0禁止生成穿戴背包的生物。
config.wearablebackpacks.entity.backpack=背包
config.wearablebackpacks.entity.backpack.tooltip=生成的穿戴背包的实体,其背包中的物品ID。
config.wearablebackpacks.entity.lootTable=战利品表
config.wearablebackpacks.entity.lootTable.tooltip=生成的穿戴背包的实体,其背包中的战利品表的ID。
config.wearablebackpacks.entity.translate=位置
config.wearablebackpacks.entity.translate.tooltip=控制实体穿戴背包的渲染位置
config.wearablebackpacks.entity.rotate=角度
config.wearablebackpacks.entity.rotate.tooltip=控制实体穿戴背包的渲染角度
config.wearablebackpacks.entity.scale=大小
config.wearablebackpacks.entity.scale.tooltip=控制实体穿戴背包的渲染大小
config.wearablebackpacks.entity.status.entityNotFound=未找到指定实体。这个条目将被忽略。
config.wearablebackpacks.category.cosmetic=美化设置
config.wearablebackpacks.category.cosmetic.tooltip=调控一些并不影响游戏性的美化设置(仅客户端)。
config.wearablebackpacks.cosmetic.enchantEffectOpacity=附魔效果不透明度
config.wearablebackpacks.cosmetic.enchantEffectOpacity.tooltip=如果背包拥有附魔,可以调控其附魔的不透明度,或者隐藏附魔。
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