Key | Description |
---|---|
Mouse |
Look around. Depending on your current action and held object, character turn speed might be limited. |
WASD |
Walk. |
Space |
Hold to jump higher, then release. Slows you down while you're charging your jump. |
Shift |
Sprint. Uses stamina, similar to other actions. |
Ctrl |
Walk / sneak (different animation depending on stance). Reduces the amount of sound you make. |
Tab |
Switch stances (Passive / Combat). Draws the weapons you were holding last or puts them away if possible. |
Tab x2 |
Switch to Combat stance and draw sheathed / equipped weapons, dropping whatever you were holding. |
Key | Description |
---|---|
Ctrl + Shift |
Hold for some time to start crawling. Automatically exits Combat stance. Hold Space to stand up again. |
Shift + WASD x2 |
Short dash, with minor short slowdown afterwards. |
Shift + WASD x2 + Space |
Long dash, with medium, slightly longer slowdown afterwards? |
Ctrl + WASD x2 |
Roll? |
Depending on your equipment and held objects, certain movement options might not be available or you will be slowed down, for example when carrying a heavy object.
Character is two-handed, each mouse button controls one hand. It is possible to carry large and/or heavy objects with both hands. Different modifier keys affect how the held object is used. The modifier key only needs to be held when you press the mouse button. You may let go off the key afterwards to prepare a different type of action.
Modifier | Description |
---|---|
None (Passive) | Use. (This will never hurt entities to avoid accidents.) |
None (Combat) | Attack. Hold to charge. (Move mouse to swipe a certain direction?) |
Interact (F ) |
Pick up / place down / switch. Highlights possible objects to interact with. Depending on the size / weight of the object, this may take some time. |
Throw (T ) |
Drop. Hold to throw. Distance depends on weight. |
Pressing Interact followed by clicking both mouse buttons, the objects in your hands will be swapped out with each other. Holding the mouse buttons instead will attempt to use both hands together. (Such as combining objects, taking an item out of a pouch with an empty hand, ...)
For most items, an ongoing action, especially ones that are charged up and are waiting for you to release the mouse button, can be cancelled by pressing the other mouse button at the same time. As such, there's only very few special items which may be used at the same time.
One exception to this rule is for example shields. Another item can be used while the shield is being used (held up to block). However, if you're charging an attack, pressing the button for the shield will cancel that attack, instead.
For objects held with both hands, both buttons must be held down.
Category | Material | Description |
---|---|---|
Smash | Many | Breaks things into smaller bits, possibly dust. Useful for early game resource collection, not any meaninful precision work. |
Shape | Stone/Metal | Changes the shape of things, either by breaking off parts or hammering metal into the desired shape. Material loss depends on a number of factors. |
Shape (Soft) | Soft | Clay or similar soft and sticky materials may also be shaped by hand. |
Chop | Wood/Plant | Breaks apart wooden things, possibly into smaller pieces. Also allows for harvesting plants in a crude way. |
Mine | Stone | More effective alternative to Smash for breaking stone materials and ores. |
Cut | Plant/Food | More precise alternative to Chop for harvesting plants, animals, preparing food and fine crafting. |
Dig | Soft | For moving around soft ground materials. |
Saw | Wood/Stone | Even more precise alternative to Chop / Mine for quick crafting of certain shapes. |
Carve | Wood/Stone | Even more precise alternative to Chop / Mine for fine crafting. May require a Smash tool to drive the object into the material. |
Sharpen | Stone/Metal | Increases the sharpness and therefore effectiveness of a tool / weapon. The sharpened tool loses some of its material, depending on hardness, permanently reducing its weight / durability. |
By holding an item over another item which has a recipe defined to combine both, a highlight will be shown where the held item may be "attached". If there's no space for the item, the highlight will be red.
Attachment Type | Description |
---|---|
Temporary | After placing a temporary attachment, either side of the attachment may simply be taken away as their individual pieces. The recipe will always be unfinished after one of these steps. |
Binding | Applying a binding attachment connects the binding part and one or more other parts, either permanently or in such a way that the binding has to be removed first. A binding recipe may result in a finished, usable tool or item. |
As you're starting an individual micro-block "project", and possibly upon request, show a list of available recipes. Upon selecting one of these, show a highlight / wireframe of the target shape.
Some of the crafting systems may behave like little puzzles, requiring you to experiment with and learn a set of steps, possibly refining it as you gain experience as well as access to new tools and automation.
Stone materials can be shaped into a different form using a hammer, pick, chisel, hard rock or similar. rock, breaking off smaller pieces.
Tool | Size | Shape |
---|---|---|
Large Rock | 4x4 | ◯ |
Medium Rock | 3x3 | ◻ |
Small Rock | 2x2 | ◻ |
Hammer | 3x3 | ◻ |
Pick | 3x3 | + |
Chisel | 1x1 | · |
Saw | 1x∞ | ― |
When using lower quality tools such as rocks, multiple attempts may be required to "break through" and remove the desired shape.
Essentially like knapping for clay except with different mechanics. Unlike knapping, crafting is be three-dimensional, and materials won't be lost if you make a mistake.
Using a turntable the process of forming "round" clay objects such as bowls and pots becomes much easier and faster. It does this by rotating and mirroring all actions 8 times.
There's different "techniques" to manipulating clay:
Category | Technique | Description |
---|---|---|
Add | Single | Adds a single voxel anywhere. |
Line | Adds an axis-oriented line to any continuously flat part. | |
Layer | Adds a horizontal layer over an area. If there's free space under a voxel, it may move "fall" to one voxel downwards. | |
Remove | Single | Takes away a single voxel anywhere. |
Squach | Gradually squashes all connected voxels together into a generic ball, destroying the shape and eventually picking up the raw material. | |
Mold | Press | Continuously presses against a flat surface, pushing voxels away from the pressure point up to 2 voxels outwards. |
Individual voxels of clay must be supported sufficiently, otherwise they will slide down after a short amount of time.
- Stone
- Copper
- Bronze
- Iron
- Steel