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WIP NBT library in action
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| static void NewExample() | |
| { | |
| var root = new TagCompound { | |
| { "name", "copygirl" }, | |
| { "version", "0.0.1" }, | |
| { "rating", 0.2F }, | |
| { "mods", new TagList { | |
| new TagCompound { | |
| { "name", "BetterStorage" }, | |
| { "version", "0.9.9-eternally-unfinished" }, | |
| { "optional", (byte)1 } }, | |
| new TagCompound { | |
| { "name", "InventoryTweaks" }, | |
| { "version", "1.whatever" }, | |
| { "optional", (byte)0 }, | |
| { "recommended", (byte)0 }, | |
| { "seriously dont use this", (byte)1 } } | |
| } } | |
| }; | |
| root.Save("test.dat", "modlist", NBTCompression.GZip); | |
| } | |
| static void LoadExample() | |
| { | |
| var player = TagBase.Load("player.dat"); | |
| foreach (var item in (TagList)player["Inventory"]) { | |
| var slot = (byte)item["Slot"]; | |
| var count = (byte)item["Count"]; | |
| var id = (string)item["id"]; | |
| var damage = (short)item["Damage"]; | |
| Console.WriteLine("[{0,3}] {1,2}x {2}:{3}", slot, count, id, damage); | |
| } | |
| } |
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