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Mono: Domain Vintagestory.exe search path is:
Mono: path[0] = '/usr/share/vintagestory/'
Mono: End of domain Vintagestory.exe search path.
Mono: Assembly Loader probing location: '/usr/lib/VSSurvivalMod.dll'.
Mono: Assembly Loader probing location: '/usr/lib/mono/4.5//Facades/VSSurvivalMod.dll'.
Mono: Assembly Loader probing location: '/usr/lib/VSSurvivalMod.exe'.
Mono: Assembly Loader probing location: '/usr/lib/mono/4.5//Facades/VSSurvivalMod.exe'.
Mono: Domain Vintagestory.exe search path is:
Mono: path[0] = '/usr/share/vintagestory/'
Mono: End of domain Vintagestory.exe search path.
---- Minecraft Crash Report ----
WARNING: coremods are present:
LoadingPlugin (Quark-r1.4-118.jar)
IELoadingPlugin (ImmersiveEngineering-0.12-75-core.jar)
ForgelinPlugin (Forgelin-1.6.0.jar)
Extra Alchemy ASM (extraalchemy-0.3.6-release.jar)
LoadingPlugin (ResourceLoader-MC1.12.1-1.5.3.jar)
AstralCore (astralsorcery-1.12.2-1.8.2.jar)
LoadingPlugin (RandomThings-MC1.12.2-4.0.8.jar)
The Story
Saraty and Tyron have been a gamer couple since the day we've met 10 years ago. Some of our most fond memories, as well as some great friendships were made inside of multiplayer games. Tyron's career as software developer originated from learning the basics of programming through a 2D sandbox game nearly 20 years ago, Saraty's work as artist was heavily inspired by classic horror games. It seemed only natural that we also got heavily addicted to Minecraft from early on in 2010.
Yet, update after update we couldn't help but feel that Minecraft is going in a different direction than what we envisioned. That "huge potential" mentality got lost somehwere along the way. We tried to offset that by creating our own mods. First Butterfly Mania to regain some sort of long term goals and then Vintagecraft to just redo the whole survival experience. The lack of an official modding API made this undertaking into a tedious grind of slow iteration times and keeping up to date with large changes to the game an
container.wearablebackpacks.backpack=背包
item.wearablebackpacks.backpack.name=背包
tooltip.wearablebackpacks.moreInfo=按住 %1$s 查看更多信息。
tooltip.wearablebackpacks.openHint=按下 %1$s 打开背包。
tooltip.wearablebackpacks.equipHint=潜行时放置并打掉即可装备。
tooltip.wearablebackpacks.equipHint.extended=潜行时打掉即可装备。\n潜行时空手右击地面即可卸下。
tooltip.wearablebackpacks.unequipHint=潜行时空手右击地面即可卸下。
tooltip.wearablebackpacks.used=有玩家正在查看此背包。
---- Minecraft Crash Report ----
WARNING: coremods are present:
ForgelinPlugin (Forgelin-1.5.1.jar)
IELoadingPlugin (ImmersiveEngineering-0.12-74-core.jar)
mysttmtgravitymod (UpAndDownAndAllAround-1.12.2-2.8.0.jar)
CTMCorePlugin (CTM-MC1.12-0.2.3.9.jar)
btmtweaksloading (btmtweaks-0.0.4-universal.jar)
LoadingPlugin (sampler-1.73.jar)
TransformerLoader (OpenComputers-MC1.12.1-1.7.0.20.jar)
---- Minecraft Crash Report ----
WARNING: coremods are present:
CoreMod (Aroma1997Core-1.12.2-1.3.0.2.b128.jar)
ForgelinPlugin (Forgelin-1.5.1.jar)
IELoadingPlugin (ImmersiveEngineering-0.12-74-core.jar)
CharsetPatchCore (CharsetPatches-0.1.0.jar)
LibrarianLib Plugin (librarianlib-4.0.jar)
LoadingPlugin (RandomThings-MC1.12.2-4.0.6.1.jar)
LoadingPlugin (ResourceLoader-MC1.12.1-1.5.3.jar)
@copygirl
copygirl / gist:9aa3c983ce61ee3da797aad420021528
Created October 18, 2017 19:37
About BTM Moon revival.
Hello everyone,
as you've already heard your favorite (and probably only) in-game
convention going by the name of BTM is still going on. Yes, BTM Moon
keeps happening! I told you dog!
First of all, since you're receiving this email, that means you're still
on the participation list and DO NOT need to reapply. Though if you want
to sign up another booth or panel on top of what you already have, you
can do that here: https://goo.gl/forms/F0YtZTMfEA1hTAXq2
---- Minecraft Crash Report ----
WARNING: coremods are present:
CoreMod (Aroma1997Core-1.12.2-1.3.0.2.b128.jar)
ForgelinPlugin (Forgelin-1.5.1.jar)
IELoadingPlugin (ImmersiveEngineering-0.12-74-core.jar)
CharsetPatchCore (CharsetPatches-0.1.0.jar)
LoadingPlugin (Quark-r1.3-111.jar)
TransformerLoader (OpenComputers-MC1.12.1-1.7.0.19.jar)
LibrarianLib Plugin (librarianlib-4.0.jar)
proc data*[T](buffer: Buffer, data: ref openArray[T],
usage = BufferUsageHint.StaticDraw) =
glBufferData(buffer.target, data.len * sizeof(T), addr(data[0]), usage)
package net.mcft.copy.backpacks.client.gui.test;
import net.minecraft.client.gui.GuiScreen;
import net.mcft.copy.backpacks.client.config.BackpacksGuiConfig;
import net.mcft.copy.backpacks.client.gui.Direction;
import net.mcft.copy.backpacks.client.gui.GuiContainer;
import net.mcft.copy.backpacks.client.gui.GuiContainerScreen;
import net.mcft.copy.backpacks.client.gui.GuiLayout;
import net.mcft.copy.backpacks.client.gui.control.GuiButton;