Created
January 4, 2010 20:35
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ArrayList peaks; | |
void setup() { | |
size(400, 200, P3D); | |
peaks = new ArrayList(); | |
for ( int z = 0; z < 48; z++ ) { | |
int[] p = new int[48]; | |
for ( int x = 0; x < p.length; x++ ) { | |
p[x] = (int)random(-50); | |
} | |
peaks.add(p); | |
} | |
} | |
float moveX; | |
void draw() { | |
noFill(); | |
background(200); | |
ambientLight(50, 0, 0); | |
directionalLight(255, 255, 255, width/2, height/2, 0); | |
moveX += sin(frameCount/100.0); | |
camera(width/2 + moveX, height/2, 200, width/2, height/2, 0, 0, 1, 0); | |
int stripWidth = 20; | |
int stripLength = 20; | |
fill(255); | |
//noStroke(); | |
pushMatrix(); | |
translate(-width/2,200,-100); | |
for ( int z = 0; z < peaks.size()-1; z++ ) { | |
int[] p1 = (int[]) peaks.get(z); | |
int[] p2 = (int[]) peaks.get(z+1); | |
beginShape(TRIANGLES); | |
for ( int x = 0; x < p1.length -1; x++ ) { | |
vertex(x * stripLength, p1[x], z * -stripWidth); | |
vertex((x+1) * stripLength, p1[x+1], z * -stripWidth); | |
vertex((x) * stripLength, p2[x], (z+1) * -stripWidth ); | |
vertex((x) * stripLength, p2[x], (z+1) * -stripWidth); | |
vertex((x+1) * stripLength, p2[x+1], (z+1) * -stripWidth); | |
vertex((x+1) * stripLength, p1[x+1], z * -stripWidth); | |
} | |
endShape(); | |
} | |
popMatrix(); | |
if ( frameCount % 10 == 0 ) { | |
int[] p = (int[]) peaks.get(0); // save front strip | |
peaks.remove(0); // delete front strip | |
peaks.add(p); // put deleted strip on the back | |
} | |
} |
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