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Graphics File Formats | |
This topic describes the graphics-file formats used by the Microsoft Windows | |
operating system. Graphics files include bitmap files, icon-resource files, | |
and cursor-resource files. | |
Bitmap-File Formats | |
Windows bitmap files are stored in a device-independent bitmap (DIB) format | |
that allows Windows to display the bitmap on any type of display device. The | |
term "device independent" means that the bitmap specifies pixel color in a | |
form independent of the method used by a display to represent color. The | |
default filename extension of a Windows DIB file is .BMP. | |
Bitmap-File Structures | |
Each bitmap file contains a bitmap-file header, a bitmap-information header, | |
a color table, and an array of bytes that defines the bitmap bits. The file | |
has the following form: | |
BITMAPFILEHEADER bmfh; | |
BITMAPINFOHEADER bmih; | |
RGBQUAD aColors[]; | |
BYTE aBitmapBits[]; | |
The bitmap-file header contains information about the type, size, and layout | |
of a device-independent bitmap file. The header is defined as a | |
BITMAPFILEHEADER structure. | |
The bitmap-information header, defined as a BITMAPINFOHEADER structure, | |
specifies the dimensions, compression type, and color format for the bitmap. | |
The color table, defined as an array of RGBQUAD structures, contains as many | |
elements as there are colors in the bitmap. The color table is not present | |
for bitmaps with 24 color bits because each pixel is represented by 24-bit | |
red-green-blue (RGB) values in the actual bitmap data area. The colors in the | |
table should appear in order of importance. This helps a display driver | |
render a bitmap on a device that cannot display as many colors as there are | |
in the bitmap. If the DIB is in Windows version 3.0 or later format, the | |
driver can use the biClrImportant member of the BITMAPINFOHEADER structure to | |
determine which colors are important. | |
The BITMAPINFO structure can be used to represent a combined | |
bitmap-information header and color table. The bitmap bits, immediately | |
following the color table, consist of an array of BYTE values representing | |
consecutive rows, or "scan lines," of the bitmap. Each scan line consists of | |
consecutive bytes representing the pixels in the scan line, in left-to-right | |
order. The number of bytes representing a scan line depends on the color | |
format and the width, in pixels, of the bitmap. If necessary, a scan line | |
must be zero-padded to end on a 32-bit boundary. However, segment boundaries | |
can appear anywhere in the bitmap. The scan lines in the bitmap are stored | |
from bottom up. This means that the first byte in the array represents the | |
pixels in the lower-left corner of the bitmap and the last byte represents | |
the pixels in the upper-right corner. | |
The biBitCount member of the BITMAPINFOHEADER structure determines the number | |
of bits that define each pixel and the maximum number of colors in the | |
bitmap. These members can have any of the following values: | |
Value Meaning | |
1 Bitmap is monochrome and the color table contains two entries. Each | |
bit in the bitmap array represents a pixel. If the bit is clear, the pixel is | |
displayed with the color of the first entry in the color table. If the bit is | |
set, the pixel has the color of the second entry in the table. | |
4 Bitmap has a maximum of 16 colors. Each pixel in the bitmap is | |
represented by a 4-bit index into the color table. For example, if the first | |
byte in the bitmap is 0x1F, the byte represents two pixels. The first pixel | |
contains the color in the second table entry, and the second pixel contains | |
the color in the sixteenth table entry. | |
8 Bitmap has a maximum of 256 colors. Each pixel in the bitmap is | |
represented by a 1-byte index into the color table. For example, if the first | |
byte in the bitmap is 0x1F, the first pixel has the color of the | |
thirty-second table entry. | |
24 Bitmap has a maximum of 2^24 colors. The bmiColors (or bmciColors) | |
member is NULL, and each 3-byte sequence in the bitmap array represents the | |
relative intensities of red, green, and blue, respectively, for a pixel. | |
The biClrUsed member of the BITMAPINFOHEADER structure specifies the number | |
of color indexes in the color table actually used by the bitmap. If the | |
biClrUsed member is set to zero, the bitmap uses the maximum number of colors | |
corresponding to the value of the biBitCount member. An alternative form of | |
bitmap file uses the BITMAPCOREINFO, BITMAPCOREHEADER, and RGBTRIPLE | |
structures. | |
Bitmap Compression | |
Windows versions 3.0 and later support run-length encoded (RLE) formats for | |
compressing bitmaps that use 4 bits per pixel and 8 bits per pixel. | |
Compression reduces the disk and memory storage required for a bitmap. | |
Compression of 8-Bits-per-Pixel Bitmaps | |
When the biCompression member of the BITMAPINFOHEADER structure is set to | |
BI_RLE8, the DIB is compressed using a run-length encoded format for a | |
256-color bitmap. This format uses two modes: encoded mode and absolute mode. | |
Both modes can occur anywhere throughout a single bitmap. | |
Encoded Mode | |
A unit of information in encoded mode consists of two bytes. The first byte | |
specifies the number of consecutive pixels to be drawn using the color index | |
contained in the second byte. The first byte of the pair can be set to zero | |
to indicate an escape that denotes the end of a line, the end of the bitmap, | |
or a delta. The interpretation of the escape depends on the value of the | |
second byte of the pair, which must be in the range 0x00 through 0x02. | |
Following are the meanings of the escape values that can be used in the | |
second byte: | |
Second byte Meaning | |
0 End of line. | |
1 End of bitmap. | |
2 Delta. The two bytes following the escape contain unsigned values | |
indicating the horizontal and vertical offsets of the next pixel from the | |
current position. | |
Absolute Mode | |
Absolute mode is signaled by the first byte in the pair being set to zero and | |
the second byte to a value between 0x03 and 0xFF. The second byte represents | |
the number of bytes that follow, each of which contains the color index of a | |
single pixel. Each run must be aligned on a word boundary. Following is an | |
example of an 8-bit RLE bitmap (the two-digit hexadecimal values in the | |
second column represent a color index for a single pixel): | |
Compressed data Expanded data | |
03 04 04 04 04 | |
05 06 06 06 06 06 06 | |
00 03 45 56 67 00 45 56 67 | |
02 78 78 78 | |
00 02 05 01 Move 5 right and 1 down | |
02 78 78 78 | |
00 00 End of line | |
09 1E 1E 1E 1E 1E 1E 1E 1E 1E 1E | |
00 01 End of RLE bitmap | |
Compression of 4-Bits-per-Pixel Bitmaps | |
When the biCompression member of the BITMAPINFOHEADER structure is set to | |
BI_RLE4, the DIB is compressed using a run-length encoded format for a | |
16-color bitmap. This format uses two modes: encoded mode and absolute mode. | |
Encoded Mode | |
A unit of information in encoded mode consists of two bytes. The first byte | |
of the pair contains the number of pixels to be drawn using the color indexes | |
in the second byte. | |
The second byte contains two color indexes, one in its high-order nibble | |
(that is, its low-order 4 bits) and one in its low-order nibble. | |
The first pixel is drawn using the color specified by the high-order nibble, | |
the second is drawn using the color in the low-order nibble, the third is | |
drawn with the color in the high-order nibble, and so on, until all the | |
pixels specified by the first byte have been drawn. | |
The first byte of the pair can be set to zero to indicate an escape that | |
denotes the end of a line, the end of the bitmap, or a delta. The | |
interpretation of the escape depends on the value of the second byte of the | |
pair. In encoded mode, the second byte has a value in the range 0x00 through | |
0x02. The meaning of these values is the same as for a DIB with 8 bits per | |
pixel. | |
Absolute Mode | |
In absolute mode, the first byte contains zero, the second byte contains the | |
number of color indexes that follow, and subsequent bytes contain color | |
indexes in their high- and low-order nibbles, one color index for each pixel. | |
Each run must be aligned on a word boundary. | |
Following is an example of a 4-bit RLE bitmap (the one-digit hexadecimal | |
values in the second column represent a color index for a single pixel): | |
Compressed data Expanded data | |
03 04 0 4 0 | |
05 06 0 6 0 6 0 | |
00 06 45 56 67 00 4 5 5 6 6 7 | |
04 78 7 8 7 8 | |
00 02 05 01 Move 5 right and 1 down | |
04 78 7 8 7 8 | |
00 00 End of line | |
09 1E 1 E 1 E 1 E 1 E 1 | |
00 01 End of RLE bitmap | |
Bitmap Example | |
The following example is a text dump of a 16-color bitmap (4 bits per pixel): | |
Win3DIBFile | |
BitmapFileHeader | |
Type 19778 | |
Size 3118 | |
Reserved1 0 | |
Reserved2 0 | |
OffsetBits 118 | |
BitmapInfoHeader | |
Size 40 | |
Width 80 | |
Height 75 | |
Planes 1 | |
BitCount 4 | |
Compression 0 | |
SizeImage 3000 | |
XPelsPerMeter 0 | |
YPelsPerMeter 0 | |
ColorsUsed 16 | |
ColorsImportant 16 | |
Win3ColorTable | |
Blue Green Red Unused | |
[00000000] 84 252 84 0 | |
[00000001] 252 252 84 0 | |
[00000002] 84 84 252 0 | |
[00000003] 252 84 252 0 | |
[00000004] 84 252 252 0 | |
[00000005] 252 252 252 0 | |
[00000006] 0 0 0 0 | |
[00000007] 168 0 0 0 | |
[00000008] 0 168 0 0 | |
[00000009] 168 168 0 0 | |
[0000000A] 0 0 168 0 | |
[0000000B] 168 0 168 0 | |
[0000000C] 0 168 168 0 | |
[0000000D] 168 168 168 0 | |
[0000000E] 84 84 84 0 | |
[0000000F] 252 84 84 0 | |
Image | |
. | |
. Bitmap data | |
. | |
Icon-Resource File Format | |
An icon-resource file contains image data for icons used by Windows | |
applications. The file consists of an icon directory identifying the number | |
and types of icon images in the file, plus one or more icon images. The | |
default filename extension for an icon-resource file is .ICO. | |
Icon Directory | |
Each icon-resource file starts with an icon directory. The icon directory, | |
defined as an ICONDIR structure, specifies the number of icons in the | |
resource and the dimensions and color format of each icon image. The ICONDIR | |
structure has the following form: | |
typedef struct ICONDIR { | |
WORD idReserved; | |
WORD idType; | |
WORD idCount; | |
ICONDIRENTRY idEntries[1]; | |
} ICONHEADER; | |
Following are the members in the ICONDIR structure: | |
idReserved Reserved; must be zero. | |
idType Specifies the resource type. This member is set to 1. | |
idCount Specifies the number of entries in the directory. | |
idEntries Specifies an array of ICONDIRENTRY structures containing | |
information about individual icons. The idCount member specifies the number | |
of structures in the array. | |
The ICONDIRENTRY structure specifies the dimensions and color format for an | |
icon. The structure has the following form: | |
struct IconDirectoryEntry { | |
BYTE bWidth; | |
BYTE bHeight; | |
BYTE bColorCount; | |
BYTE bReserved; | |
WORD wPlanes; | |
WORD wBitCount; | |
DWORD dwBytesInRes; | |
DWORD dwImageOffset; | |
}; | |
Following are the members in the ICONDIRENTRY structure: | |
bWidth Specifies the width of the icon, in pixels. Acceptable values | |
are 16, 32, and 64. | |
bHeight Specifies the height of the icon, in pixels. Acceptable | |
values are 16, 32, and 64. | |
bColorCount Specifies the number of colors in the icon. Acceptable values | |
are 2, 8, and 16. | |
bReserved Reserved; must be zero. | |
wPlanes Specifies the number of color planes in the icon bitmap. | |
wBitCount Specifies the number of bits in the icon bitmap. | |
dwBytesInRes Specifies the size of the resource, in bytes. | |
dwImageOffset Specifies the offset, in bytes, from the beginning of the | |
file to the icon image. | |
Icon Image | |
Each icon-resource file contains one icon image for each image identified in | |
the icon directory. An icon image consists of an icon-image header, a color | |
table, an XOR mask, and an AND mask. The icon image has the following form: | |
BITMAPINFOHEADER icHeader; | |
RGBQUAD icColors[]; | |
BYTE icXOR[]; | |
BYTE icAND[]; | |
The icon-image header, defined as a BITMAPINFOHEADER structure, specifies the | |
dimensions and color format of the icon bitmap. Only the biSize through | |
biBitCount members and the biSizeImage member are used. All other members | |
(such as biCompression and biClrImportant) must be set to zero. | |
The color table, defined as an array of RGBQUAD structures, specifies the | |
colors used in the XOR mask. As with the color table in a bitmap file, the | |
biBitCount member in the icon-image header determines the number of elements | |
in the array. For more information about the color table, see Section 1.1, | |
"Bitmap-File Formats." | |
The XOR mask, immediately following the color table, is an array of BYTE | |
values representing consecutive rows of a bitmap. The bitmap defines the | |
basic shape and color of the icon image. As with the bitmap bits in a bitmap | |
file, the bitmap data in an icon-resource file is organized in scan lines, | |
with each byte representing one or more pixels, as defined by the color | |
format. For more information about these bitmap bits, see Section 1.1, | |
"Bitmap-File Formats." | |
The AND mask, immediately following the XOR mask, is an array of BYTE values, | |
representing a monochrome bitmap with the same width and height as the XOR | |
mask. The array is organized in scan lines, with each byte representing 8 | |
pixels. | |
When Windows draws an icon, it uses the AND and XOR masks to combine the icon | |
image with the pixels already on the display surface. Windows first applies | |
the AND mask by using a bitwise AND operation; this preserves or removes | |
existing pixel color. Windows then applies the XOR mask by using a bitwise | |
XOR operation. This sets the final color for each pixel. | |
The following illustration shows the XOR and AND masks that create a | |
monochrome icon (measuring 8 pixels by 8 pixels) in the form of an uppercase | |
K: | |
Windows Icon Selection | |
Windows detects the resolution of the current display and matches it against | |
the width and height specified for each version of the icon image. If Windows | |
determines that there is an exact match between an icon image and the current | |
device, it uses the matching image. Otherwise, it selects the closest match | |
and stretches the image to the proper size. | |
If an icon-resource file contains more than one image for a particular | |
resolution, Windows uses the icon image that most closely matches the color | |
capabilities of the current display. If no image matches the device | |
capabilities exactly, Windows selects the image that has the greatest number | |
of colors without exceeding the number of display colors. If all images | |
exceed the color capabilities of the current display, Windows uses the icon | |
image with the least number of colors. | |
Cursor-Resource File Format | |
A cursor-resource file contains image data for cursors used by Windows | |
applications. The file consists of a cursor directory identifying the number | |
and types of cursor images in the file, plus one or more cursor images. The | |
default filename extension for a cursor-resource file is .CUR. | |
Cursor Directory | |
Each cursor-resource file starts with a cursor directory. The cursor | |
directory, defined as a CURSORDIR structure, specifies the number of cursors | |
in the file and the dimensions and color format of each cursor image. The | |
CURSORDIR structure has the following form: | |
typedef struct _CURSORDIR { | |
WORD cdReserved; | |
WORD cdType; | |
WORD cdCount; | |
CURSORDIRENTRY cdEntries[]; | |
} CURSORDIR; | |
Following are the members in the CURSORDIR structure: | |
cdReserved Reserved; must be zero. | |
cdType Specifies the resource type. This member must be set to 2. | |
cdCount Specifies the number of cursors in the file. | |
cdEntries Specifies an array of CURSORDIRENTRY structures containing | |
information about individual cursors. The cdCount member specifies the number | |
of structures in the array. | |
A CURSORDIRENTRY structure specifies the dimensions and color format of a | |
cursor image. The structure has the following form: | |
typedef struct _CURSORDIRENTRY { | |
BYTE bWidth; | |
BYTE bHeight; | |
BYTE bColorCount; | |
BYTE bReserved; | |
WORD wXHotspot; | |
WORD wYHotspot; | |
DWORD lBytesInRes; | |
DWORD dwImageOffset; | |
} CURSORDIRENTRY; | |
Following are the members in the CURSORDIRENTRY structure: | |
bWidth Specifies the width of the cursor, in pixels. | |
bHeight Specifies the height of the cursor, in pixels. | |
bColorCount Reserved; must be zero. | |
bReserved Reserved; must be zero. | |
wXHotspot Specifies the x-coordinate, in pixels, of the hot spot. | |
wYHotspot Specifies the y-coordinate, in pixels, of the hot spot. | |
lBytesInRes Specifies the size of the resource, in bytes. | |
dwImageOffset Specifies the offset, in bytes, from the start of the file to | |
the cursor image. | |
Cursor Image | |
Each cursor-resource file contains one cursor image for each image identified | |
in the cursor directory. A cursor image consists of a cursor-image header, a | |
color table, an XOR mask, and an AND mask. The cursor image has the following | |
form: | |
BITMAPINFOHEADER crHeader; | |
RGBQUAD crColors[]; | |
BYTE crXOR[]; | |
BYTE crAND[]; | |
The cursor hot spot is a single pixel in the cursor bitmap that Windows uses | |
to track the cursor. The crXHotspot and crYHotspot members specify the x- and | |
y-coordinates of the cursor hot spot. These coordinates are 16-bit integers. | |
The cursor-image header, defined as a BITMAPINFOHEADER structure, specifies | |
the dimensions and color format of the cursor bitmap. Only the biSize through | |
biBitCount members and the biSizeImage member are used. The biHeight member | |
specifies the combined height of the XOR and AND masks for the cursor. This | |
value is twice the height of the XOR mask. The biPlanes and biBitCount | |
members must be 1. All other members (such as biCompression and | |
biClrImportant) must be set to zero. | |
The color table, defined as an array of RGBQUAD structures, specifies the | |
colors used in the XOR mask. For a cursor image, the table contains exactly | |
two structures, since the biBitCount member in the cursor-image header is | |
always 1. | |
The XOR mask, immediately following the color table, is an array of BYTE | |
values representing consecutive rows of a bitmap. The bitmap defines the | |
basic shape and color of the cursor image. As with the bitmap bits in a | |
bitmap file, the bitmap data in a cursor-resource file is organized in scan | |
lines, with each byte representing one or more pixels, as defined by the | |
color format. For more information about these bitmap bits, see Section 1.1, | |
"Bitmap-File Formats." | |
The AND mask, immediately following the XOR mask, is an array of BYTE values | |
representing a monochrome bitmap with the same width and height as the XOR | |
mask. The array is organized in scan lines, with each byte representing 8 | |
pixels. | |
When Windows draws a cursor, it uses the AND and XOR masks to combine the | |
cursor image with the pixels already on the display surface. Windows first | |
applies the AND mask by using a bitwise AND operation; this preserves or | |
removes existing pixel color. Window then applies the XOR mask by using a | |
bitwise XOR operation. This sets the final color for each pixel. | |
The following illustration shows the XOR and the AND masks that create a | |
cursor (measuring 8 pixels by 8 pixels) in the form of an arrow: | |
Following are the bit-mask values necessary to produce black, white, | |
inverted, and transparent results: | |
Pixel result AND maskXOR mask | |
Black 0 0 | |
White 0 1 | |
Transparent 1 0 | |
Inverted1 1 | |
Windows Cursor Selection | |
If a cursor-resource file contains more than one cursor image, Windows | |
determines the best match for a particular display by examining the width and | |
height of the cursor images. | |
============================================================================== | |
BITMAPFILEHEADER (3.0) | |
typedef struct tagBITMAPFILEHEADER { /* bmfh */ | |
UINT bfType; | |
DWORD bfSize; | |
UINT bfReserved1; | |
UINT bfReserved2; | |
DWORD bfOffBits; | |
} BITMAPFILEHEADER; | |
The BITMAPFILEHEADER structure contains information about the type, size, and | |
layout of a device-independent bitmap (DIB) file. | |
Member Description | |
bfType Specifies the type of file. This member must be BM. | |
bfSize Specifies the size of the file, in bytes. | |
bfReserved1 Reserved; must be set to zero. | |
bfReserved2 Reserved; must be set to zero. | |
bfOffBits Specifies the byte offset from the BITMAPFILEHEADER structure | |
to the actual bitmap data in the file. | |
Comments | |
A BITMAPINFO or BITMAPCOREINFO structure immediately follows the | |
BITMAPFILEHEADER structure in the DIB file. | |
See Also | |
BITMAPCOREINFO, BITMAPINFO | |
============================================================================== | |
BITMAPINFO (3.0) | |
typedef struct tagBITMAPINFO { /* bmi */ | |
BITMAPINFOHEADER bmiHeader; | |
RGBQUAD bmiColors[1]; | |
} BITMAPINFO; | |
The BITMAPINFO structure fully defines the dimensions and color information | |
for a Windows 3.0 or later device-independent bitmap (DIB). | |
Member Description | |
bmiHeader Specifies a BITMAPINFOHEADER structure that contains | |
information about the dimensions and color format of a DIB. | |
bmiColors Specifies an array of RGBQUAD structures that define the | |
colors in the bitmap. | |
Comments | |
A Windows 3.0 or later DIB consists of two distinct parts: a BITMAPINFO | |
structure, which describes the dimensions and colors of the bitmap, and an | |
array of bytes defining the pixels of the bitmap. The bits in the array are | |
packed together, but each scan line must be zero-padded to end on a LONG | |
boundary. Segment boundaries, however, can appear anywhere in the bitmap. The | |
origin of the bitmap is the lower-left corner. | |
The biBitCount member of the BITMAPINFOHEADER structure determines the number | |
of bits which define each pixel and the maximum number of colors in the | |
bitmap. This member may be set to any of the following values: | |
Value Meaning | |
1 The bitmap is monochrome, and the bmciColors member must contain two | |
entries. Each bit in the bitmap array represents a pixel. If the bit is | |
clear, the pixel is displayed with the color of the first entry in the | |
bmciColors table. If the bit is set, the pixel has the color of the second | |
entry in the table. | |
4 The bitmap has a maximum of 16 colors, and the bmciColors member | |
contains 16 entries. Each pixel in the bitmap is represented by a four-bit | |
index into the color table. | |
For example, if the first byte in the bitmap is 0x1F, the byte represents two | |
pixels. The first pixel contains the color in the second table entry, and the | |
second pixel contains the color in the sixteenth table entry. | |
8 The bitmap has a maximum of 256 colors, and the bmciColors member | |
contains 256 entries. In this case, each byte in the array represents a | |
single pixel. | |
24 The bitmap has a maximum of 2^24 colors. The bmciColors member is | |
NULL, and each 3-byte sequence in the bitmap array represents the relative | |
intensities of red, green, and blue, respectively, of a pixel. | |
The biClrUsed member of the BITMAPINFOHEADER structure specifies the number | |
of color indexes in the color table actually used by the bitmap. If the | |
biClrUsed member is set to zero, the bitmap uses the maximum number of colors | |
corresponding to the value of the biBitCount member. | |
The colors in the bmiColors table should appear in order of importance. | |
Alternatively, for functions that use DIBs, the bmiColors member can be an | |
array of 16-bit unsigned integers that specify an index into the currently | |
realized logical palette instead of explicit RGB values. In this case, an | |
application using the bitmap must call DIB functions with the wUsage | |
parameter set to DIB_PAL_COLORS. | |
Note: The bmiColors member should not contain palette indexes if the bitmap | |
is to be stored in a file or transferred to another application. Unless the | |
application uses the bitmap exclusively and under its complete control, the | |
bitmap color table should contain explicit RGB values. | |
See Also | |
BITMAPINFOHEADER, RGBQUAD | |
============================================================================== | |
BITMAPINFOHEADER (3.0) | |
typedef struct tagBITMAPINFOHEADER { /* bmih */ | |
DWORD biSize; | |
LONG biWidth; | |
LONG biHeight; | |
WORD biPlanes; | |
WORD biBitCount; | |
DWORD biCompression; | |
DWORD biSizeImage; | |
LONG biXPelsPerMeter; | |
LONG biYPelsPerMeter; | |
DWORD biClrUsed; | |
DWORD biClrImportant; | |
} BITMAPINFOHEADER; | |
The BITMAPINFOHEADER structure contains information about the dimensions and | |
color format of a Windows 3.0 or later device-independent bitmap (DIB). | |
Member Description | |
biSize Specifies the number of bytes required by the | |
BITMAPINFOHEADER structure. | |
biWidth Specifies the width of the bitmap, in pixels. | |
biHeightSpecifies the height of the bitmap, in pixels. | |
biPlanesSpecifies the number of planes for the target device. This | |
member must be set to 1. | |
biBitCount Specifies the number of bits per pixel. This value must be 1, | |
4, 8, or 24. | |
biCompression Specifies the type of compression for a compressed bitmap. It | |
can be one of the following values: | |
Value Meaning | |
BI_RGB Specifies that the bitmap is not compressed. | |
BI_RLE8 Specifies a run-length encoded format for bitmaps with 8 bits | |
per pixel. The compression format is a 2-byte format consisting of a count | |
byte followed by a byte containing a color index. For more information, see | |
the following Comments section. | |
BI_RLE4 Specifies a run-length encoded format for bitmaps with 4 bits | |
per pixel. The compression format is a 2-byte format consisting of a count | |
byte followed by two word-length color indexes. For more information, see | |
the following Comments section. | |
biSizeImage Specifies the size, in bytes, of the image. It is valid to | |
set this member to zero if the bitmap is in the BI_RGB format. | |
biXPelsPerMeter Specifies the horizontal resolution, in pixels per meter, of | |
the target device for the bitmap. An application can use this value to select | |
a bitmap from a resource group that best matches the characteristics of the | |
current device. | |
biYPelsPerMeter Specifies the vertical resolution, in pixels per meter, of | |
the target device for the bitmap. | |
biClrUsed Specifies the number of color indexes in the color table | |
actually used by the bitmap. If this value is zero, the bitmap uses the | |
maximum number of colors corresponding to the value of the biBitCount member. | |
For more information on the maximum sizes of the color table, see the | |
description of the BITMAPINFO structure earlier in this topic. | |
If the biClrUsed member is nonzero, it specifies the actual number of colors | |
that the graphics engine or device driver will access if the biBitCount | |
member is less than 24. If biBitCount is set to 24, biClrUsed specifies the | |
size of the reference color table used to optimize performance of Windows | |
color palettes. If the bitmap is a packed bitmap (that is, a bitmap in which | |
the bitmap array immediately follows the BITMAPINFO header and which is | |
referenced by a single pointer), the biClrUsed member must be set to zero or | |
to the actual size of the color table. | |
biClrImportant Specifies the number of color indexes that are considered | |
important for displaying the bitmap. If this value is zero, all colors are | |
important. | |
Comments | |
The BITMAPINFO structure combines the BITMAPINFOHEADER structure and a color | |
table to provide a complete definition of the dimensions and colors of a | |
Windows 3.0 or later DIB. For more information about specifying a Windows 3.0 | |
DIB, see the description of the BITMAPINFO structure. | |
An application should use the information stored in the biSize member to | |
locate the color table in a BITMAPINFO structure as follows: | |
pColor = ((LPSTR) pBitmapInfo + (WORD) (pBitmapInfo->bmiHeader.biSize)) | |
Windows supports formats for compressing bitmaps that define their colors | |
with 8 bits per pixel and with 4 bits per pixel. Compression reduces the disk | |
and memory storage required for the bitmap. The following paragraphs describe | |
these formats. | |
BI_RLE8 | |
When the biCompression member is set to BI_RLE8, the bitmap is compressed | |
using a run-length encoding format for an 8-bit bitmap. This format may be | |
compressed in either of two modes: encoded and absolute. Both modes can occur | |
anywhere throughout a single bitmap. | |
Encoded mode consists of two bytes: the first byte specifies the number of | |
consecutive pixels to be drawn using the color index contained in the second | |
byte. In addition, the first byte of the pair can be set to zero to indicate | |
an escape that denotes an end of line, end of bitmap, or |
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