Created
July 9, 2018 15:37
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#include <SDL2/SDL.h> | |
#include <iostream> | |
using namespace std; | |
const int SCREEN_WIDTH = 800; | |
const int SCREEN_HEIGHT = 600; | |
int main( int argc, char* args[] ){ | |
SDL_Window* window = NULL; | |
SDL_Surface* screenSurface = NULL; | |
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ){ | |
cerr << "SDL could not initialize! SDL_Error: %s\n" << SDL_GetError(); | |
} | |
else{ | |
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); | |
if( window == NULL ){ | |
cerr << "Window could not be created! SDL_Error: %s\n" << SDL_GetError(); | |
} | |
else{ | |
screenSurface = SDL_GetWindowSurface( window ); | |
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xCC, 0xCC, 0xCC ) ); | |
SDL_UpdateWindowSurface( window ); | |
SDL_Delay( 12000 ); | |
} | |
} | |
SDL_DestroyWindow( window ); | |
SDL_Quit(); | |
return 0; | |
} |
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