Created
July 13, 2019 17:09
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tex scaling that works
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""" | |
texture that scales over time. | |
Thanks go rdb for help | |
""" | |
import numpy as np | |
from direct.showbase.ShowBase import ShowBase | |
from panda3d.core import Texture, CardMaker, TextureStage | |
from direct.task import Task | |
from panda3d.core import TransformState | |
def make_circle_tex(texture_size = 512, circle_center = (0, 0), circle_radius = 50): | |
x = np.linspace(-texture_size/2, texture_size/2, texture_size) | |
y = np.linspace(-texture_size/2, texture_size/2, texture_size) | |
X, Y = np.meshgrid(x, y) | |
circle_texture = np.zeros((texture_size, texture_size), dtype = np.uint8) | |
circle_mask = (X - circle_center[0])**2 + (Y - circle_center[1])**2 <= circle_radius**2 | |
circle_texture[circle_mask] = 255 | |
return np.uint8(circle_texture) | |
class TexScaler(ShowBase): | |
""" | |
Show a single full-field texture that scales up or down in time, starting after 1 second. | |
""" | |
def __init__(self, texture_array, scale = 0.2, window_size = 512, texture_size = 512): | |
super().__init__() | |
self.scale = scale | |
self.current_scale = 1 | |
self.texture_array = texture_array | |
self.texture_dtype = type(self.texture_array.flat[0]) | |
self.ndims = self.texture_array.ndim | |
self.center_shift = TransformState.make_pos2d((-0.5, -0.5)) | |
self.shift_back = TransformState.make_pos2d((0.5, 0.5)) | |
#Create texture stage | |
self.texture = Texture("Stimulus") | |
self.texture.setup2dTexture(texture_size, texture_size, | |
Texture.T_unsigned_byte, Texture.F_luminance) | |
self.texture.setWrapU(Texture.WM_clamp) | |
self.texture.setWrapV(Texture.WM_clamp) | |
self.texture.setRamImageAs(self.texture_array, "L") | |
self.textureStage = TextureStage("Stimulus") | |
#Create scenegraph | |
cm = CardMaker('card1') | |
cm.setFrameFullscreenQuad() | |
self.card1 = self.aspect2d.attachNewNode(cm.generate()) | |
self.card1.setTexture(self.textureStage, self.texture) #ts, tx | |
if self.scale != 0: | |
self.taskMgr.add(self.scaleTextureTask, "scaleTextureTask") | |
#Scale the texture | |
def scaleTextureTask(self, task): | |
if task.time > 1: | |
self.current_scale *= 1/self.scale | |
scale_transform = TransformState.make_scale2d(self.current_scale) | |
full_transform = self.shift_back.compose(scale_transform.compose(self.center_shift)) | |
self.card1.setTexTransform(self.textureStage, full_transform) | |
return Task.cont | |
if __name__ == '__main__': | |
circle_texture = make_circle_tex() | |
#Try scale < 1: expect (single) circle to shrink | |
circle_scaling = TexScaler(circle_texture, scale = 0.99) | |
#Try scale > 1: expect circle to dilate | |
#circle_scaling = TexScaler(circle_texture, scale = 1.02) | |
circle_scaling.run() |
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