Created
May 30, 2011 23:22
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tmp.js
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BaseBallGame.prototype.pitch = function(toHitting, toBunt, score) { | |
var strike_prob = 0.6; | |
var goro_prob = 0.3; | |
var swing_miss_prob = 0.2; | |
var hit_prob = [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 4]; | |
var strike = Math.random() > strike_prob; | |
var base = hit_prob[parseInt(Math.random() * 10, 10)]; | |
var isHit = false; | |
var isGoro = Math.random() < goro_prob; | |
var isSwingMiss = false; | |
if (strike && toHitting) { | |
if (Math.random() > swing_miss_prob) { | |
// hit | |
isHit = true; | |
} else { | |
// swing miss strike | |
isSwingMiss = true; | |
score.updateCount(true); | |
} | |
} else if (strike && !toHitting) { | |
// strike | |
score.updateCount(true); | |
} else if (!strike && toHitting) { | |
// fall | |
if (score.count.strike < 2) { | |
score.updateCount(true); | |
} | |
} else if (!strike && !toHitting) { | |
// ball | |
score.updateCount(false); | |
} | |
if (isHit) { | |
if (toBunt) { | |
// bunt | |
score.hit(1); | |
score.outCount(); | |
score.runner[0] = 0; | |
} else if (isGoro) { | |
// goro | |
score.outCount(); | |
} else { | |
// hit | |
score.hit(base); | |
score.clearCount(); | |
} | |
} | |
return { | |
isHit: isHit, | |
hitBase: base, | |
isGoro: isGoro, | |
isBunt: toBunt, | |
isStrike: strike && !toHitting, | |
isBall: !strike && !toHitting, | |
isFall: !strike && toHitting, | |
isSwingMiss: isSwingMiss, | |
score: score | |
}; | |
} |
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