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processing js idea
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function Processing(options) { | |
this.options = _.extend({}, options); | |
} | |
Processing.prototype.setColor = function(color) { | |
this.color = color; | |
}; | |
Processing.prototype.drawLine = function(x1, y1, x2, y2) { | |
// draw a line using this.options.context and this.color | |
}; | |
///////////////////////////////////// | |
function Runner() { | |
this.contexts = {}; | |
this.currentContext; | |
} | |
Runner.prototype.getContext = function(id) { | |
if (!(id in this.contexts)) { | |
this.contexts[id] = new Processing({ | |
context: document.getElementById(id).context | |
}); | |
} | |
this.currentContext = this.contexts[id]; | |
}; | |
for (var prop in Processing.prototype) { | |
if (typeof Processing.prototype[prop] === 'function') { | |
Runner.prototype[prop] = function() { | |
return this.currentContext[prop].apply(this.currentContext, arguments); | |
}; | |
} | |
} | |
Runner.prototype.globalize = function() { | |
for (var prop in this) { | |
window[prop] = this[prop]; | |
} | |
}; |
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// LOW LEVEL | |
var p = new Processing({context: document.getElementById('my-canvas').context}); | |
p.setColor('blue'); | |
p.drawLine(0, 0, 2, 2); | |
// RUNNER INSTANCES | |
var r = new Runner(); | |
var x, y; | |
r.setup = function() { | |
x = 0; | |
y = 0; | |
this.getContext('my-canvas'); | |
this.setColor('blue'); | |
this.getContext('other-canvas'); | |
this.setColor('red'); | |
}; | |
r.draw = function() { | |
x += 1; | |
y += 2; | |
this.getContext('my-canvas'); | |
this.drawLine(x, y, x + 1, y + 1); | |
this.getContext('other-canvas'); | |
this.drawLine(x, y, x + 2, y + 2); | |
}; | |
// ONE RUNNER | |
// SETUP | |
(new Runner).globalize(); | |
// USER CODE | |
var x, y; | |
function setup() { | |
x = 0; | |
y = 0; | |
getContext('my-canvas'); | |
setColor('blue'); | |
getContext('other-canvas'); | |
setColor('red'); | |
} | |
function draw() { | |
x += 1; | |
y += 2; | |
getContext('my-canvas'); | |
drawLine(x, y, x + 1, y + 1); | |
getContext('other-canvas'); | |
drawLine(x, y, x + 2, y + 2); | |
} |
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