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| --[[ | |
| This mesher only handles 16x16x16 chunks! | |
| Uses a more optimal approach towards creating | |
| chunks. Checks plane intersections of the chunk | |
| for greedy meshing. | |
| This type of plane-intersection greedy meshing is | |
| useful for fixing certain problems w/ voxel based | |
| greedy meshing, where transparent objects may be | |
| see through. |
| local RunService = game:GetService("RunService"); | |
| local Effects = Instance.new("Folder"); | |
| Effects.Name = "Effects"; | |
| Effects.Parent = workspace; | |
| --[[ | |
| this is ap ool | |
| assumes that everything inserted | |
| has the same lifetime | |
| if not then ur gonna make ap riority queue LOL[tweaker shit cuh]! |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| -- Animate | |
| -- maximum_adhd | |
| -- September 21st, 2022 | |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| --!strict | |
| local Players = game:GetService("Players") | |
| local RunService = game:GetService("RunService") |
| --!strict | |
| --[[ | |
| BSD Zero Clause License | |
| Copyright (c) 2022 Arseny Kapoulkine | |
| Permission to use, copy, modify, and/or distribute this software for any | |
| purpose with or without fee is hereby granted. |
| /* | |
| !! The feature that uses this endpoint has recently started rolling out to users. | |
| !! See `App > Avatar > Profile Picture Editor` | |
| !! | |
| !! You may continue using this script, the only advantage is being able to | |
| !! customize FullBody and Closeup independently. | |
| */ | |
| function throttle(func, seconds) | |
| local lastCalled = 0 | |
| local callNumber = 0 | |
| return function(...) | |
| callNumber = callNumber + 1 | |
| local currentCallNumber = callNumber | |
| if tick() - lastCalled < seconds then | |
| wait(seconds - (tick() - lastCalled)) |
| -- black frames not included | |
| local RunService = game:GetService("RunService") | |
| local Workspace = game:GetService("Workspace") | |
| local Camera = Workspace.CurrentCamera | |
| local Module = {} | |
| Module.Position = UDim2.new(0, 0, 0, 0) |
| local LerpCIELUV do | |
| -- Combines two colors in CIELUV space. | |
| -- function<function<Color3 result>(float t)>(Color3 fromColor, Color3 toColor) | |
| -- https://www.w3.org/Graphics/Color/srgb | |
| local clamp = math.clamp | |
| local C3 = Color3.new | |
| local black = C3(0, 0, 0) |