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// d3.js animated drop shadow example |
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// put together by http://charlbotha.com/ |
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// see http://bl.ocks.org/cpbotha/5205319 for the live action version |
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// it demonstrates: |
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// 1. drop shadows with SVG filters |
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// 2. repeated animation with transition + "end" callback |
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// 3. the hoving in and out of the page illusion that results from |
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// manipulating the shadow. |
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var items = [ |
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{x : 50, y : 10}, |
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{x : 100, y: 170}, |
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{x : 320, y: 70} |
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]; |
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// we can increase this, everything will scale up with us |
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var w=960,h=500, |
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svg=d3.select("#chart") |
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.append("svg") |
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.attr("width",w) |
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.attr("height",h); |
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// filter chain comes from: |
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// https://github.com/wbzyl/d3-notes/blob/master/hello-drop-shadow.html |
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// cpbotha added explanatory comments |
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// read more about SVG filter effects here: http://www.w3.org/TR/SVG/filters.html |
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// filters go in defs element |
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var defs = svg.append("defs"); |
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// create filter with id #drop-shadow |
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// height=130% so that the shadow is not clipped |
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var filter = defs.append("filter") |
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.attr("id", "drop-shadow") |
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.attr("height", "150%"); |
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// SourceAlpha refers to opacity of graphic that this filter will be applied to |
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// convolve that with a Gaussian with standard deviation 3 and store result |
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// in blur |
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filter.append("feGaussianBlur") |
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.attr("in", "SourceAlpha") |
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.attr("stdDeviation", 5) |
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.attr("result", "blur"); |
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// translate output of Gaussian blur to the right and downwards with 2px |
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// store result in offsetBlur |
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var feOffset = filter.append("feOffset") |
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.attr("in", "blur") |
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.attr("dx", 5) |
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.attr("dy", 5) |
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.attr("result", "offsetBlur"); |
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// overlay original SourceGraphic over translated blurred opacity by using |
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// feMerge filter. Order of specifying inputs is important! |
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var feMerge = filter.append("feMerge"); |
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feMerge.append("feMergeNode") |
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.attr("in", "offsetBlur") |
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feMerge.append("feMergeNode") |
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.attr("in", "SourceGraphic"); |
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// for each rendered node, apply #drop-shadow filter |
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var item = svg.selectAll("rect") |
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.data(items) |
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.enter().append("rect") |
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.attr("width", 170) |
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.attr("height", 100) |
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.attr("fill", "steelblue") |
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.attr("stroke-width", 2) |
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.style("filter", "url(#drop-shadow)") |
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.attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; }); |
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// here's the bit of code that makes the blocks breathe for you |
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var dest_min = 2, dest_max = 10, dest = dest_min; |
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// when floater is called: |
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// 1. it flips the destination |
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// 2. starts a transition to the new destination |
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// 3. asks to be called again when the transition reaches it |
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var floater = function() { |
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if (dest == dest_min) { |
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dest = dest_max; |
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} |
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else { |
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dest = dest_min; |
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} |
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feOffset.transition() |
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.duration(600) |
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.attr("dx", dest) |
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.attr("dy", dest) |
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.each("end", floater) |
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} |
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// start the whole business |
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floater() |
HI! Thank you for great work. I whant to ask, how can I change shadow color? Think I don't gat it all.