Created
June 2, 2017 06:43
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["400201"] = {robotIndex = 4002, ignoreContactSpace = true, | |
basic = { health = 7800, attack = 1, defense = 0, }, | |
resource = {score = {[1] = {damage = 1000, count = 10, },[2] = {damage = 1000, count = 20, },[3] = {damage = 1000, count = 30, },[4] = {damage = 1000, count = 30, },[5] = {damage = 1000, count = 40, },}}, | |
activate = {delay = 3, location = {x = 0.87, y = 0.5,valueType = "float"},fixDirection = "left"}, | |
circleLeaveChase = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
moveSpeed = 25, circleSpeed = 4, attackSpeed = 4, | |
enter = {x = 0, y = 0}, | |
circle = { | |
center = {x = 0.87, y = 0.5,valueType = "float"}, | |
enter = {x = 0, y = 2.5}, | |
exit = {x = 0, y = -2.5}, | |
}, | |
exit = {x = -10, y = -10.5}, | |
count = 3, | |
chaseTime = 0.1, | |
prepareTime = 0, | |
} | |
} , | |
stage1gameBoyFirstSkill1 = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
number = { | |
calculation = {"attackAttribute"}, | |
ratioValue = 1, | |
}, | |
round = { | |
{delay = 0, bullet = {"1"},}, | |
{delay = 0, bullet = {"2"},}, | |
--{delay = 0, bullet = {"3"},}, | |
}, | |
bullet = { | |
["1"] = {type = "call", waveId = {"300304",},}, | |
["2"] = {type = "call", waveId = {"3005011",},}, | |
}, | |
damage = 0,duration = 20, | |
dullTime = 2, triggerDamageRate = 0, triggerPossibility = 0.3, | |
}, | |
}, | |
}, |
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